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Arcade › Mix Muse

Mix Muse

  • 3d
  • casual
  • avatar
  • fashion
  • mixing
  • mobile
  • creative
0
Remix it Discord

2 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. John Fork built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Mix Muse yet. Play it, then tell John Fork what you would add next.

Make your own game

Mix Muse was built by John Fork with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Mix Muse opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Mix Muse

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild “Mix Muse” as a cozy mobile-first 3D avatar styling/mixology toy. Use a Three.js-style real-time scene behind a fixed translucent HUD. The scene has a dark plum background with soft fog, a large circular lavender-purple studio floor, a raised low cylindrical display stage, and three glowing concentric torus rings around the stage (pink, cyan, and gold). Center a friendly, simplified low-poly fashion avatar on the stage: rounded skin-colored head with tiny dark eyes and a small smile, neck, cyan outfit made from a rounded torso and skirt/tunic, simple arms and legs, dark shoes, and a white collar. The avatar gently bobs vertically and slowly rotates continuously; when a look is served, make it spin faster briefly and pulse the rings. Place four small floating glass bottles around the stage in a circle, each with colored liquid and matching cap; bottles gently bob, and the selected bottle briefly bumps/scales up.

The core interaction is selecting drinks and serving a look. The four large touch-friendly drink buttons are: Berry Pop (pink/magenta), Citrus Spark (yellow/gold), Mint Chill (mint/cyan-green), and Cosmic Fizz (purple). Clicking/tapping a drink adds it to a three-slot “Current mix” tray; if a fourth is selected, discard the oldest so only the latest three remain. Render filled slots with the drink’s gradient color and empty slots as dashed placeholders (“empty” in the first slot and “+” in later slots). Disable Serve Mix only when the mix is empty. Provide Serve Mix, Clear Mix, and Reset Avatar controls.

On Serve Mix, create a new visual look, increment the “Looks made” counter, clear the mix, and update the result panel’s name and description. Implement these exact named two-drink recipes when the two unique selected ingredients match, regardless of order: Berry + Cosmic = “Galaxy Glam,” with silver/pale hair, purple-pink outfit, glow petals, a star topknot, and a slightly enlarged silhouette; Citrus + Mint = “Garden Pop,” with fresh mint scarf, golden/lime outfit, warm skin tone, dark green puffs, and a taller stance; Berry + Mint = “Candy Breeze,” with berry hair, aqua outfit, soft bob, scarf, and a compact silhouette; Citrus + Cosmic = “Starlight Sunny,” with warm gold outfit, pale long hair, light glow petals, sunny hat, and a taller stance. Include the recipe descriptions: “Silver hair, purple-pink outfit, glow petals, and a star topknot.” “Fresh mint scarf, golden outfit, warm skin tone, and an upbeat taller stance.” “Berry hair, aqua outfit, soft bob, and a playful compact silhouette.” “Warm gold outfit, pale hair, light glow petals, and a sunny hat.”

Each individual drink also changes the avatar when served alone or in an unrecognized combination: Berry gives a bold pink outfit, purple hair, rounded bob, and shape 0.94; Citrus gives warm sunny skin/outfit coloring, a wide yellow hat, and height 1.09; Mint gives a cool green outfit, dark green puffs, mint scarf, and shape 1.08; Cosmic gives purple-tinted skin, purple outfit, pale hair with a star point/topknot, glowing pink petals, and height 0.96. For unrecognized mixtures, combine the selected drink effects in sequence, average height and shape when there is more than one ingredient, and label the result from the drink first names plus “Blend.” Repeated ingredients are allowed and recipe matching should use unique ingredient IDs. The default state is titled “Fresh Start,” with the description “Pick drinks to make a new look.” Reset Avatar restores the original cyan outfit, natural skin, long brown hair, no accessory, default height/shape, clears the mix, and displays a reset message.

Accessories should be visibly modeled in 3D: bob, puffs, long strands, or star topknot hair; mint scarf loop and tail; glowing translucent/emissive side petals; or yellow brim-and-crown hat. Apply outfit, skin, hair colors, avatar height and width/shape to the model. Use soft hemisphere and directional lighting, shadows, smooth materials, glassy bottle bodies, emissive liquid/rings, and a playful polished toy-like aesthetic.

HUD layout: top translucent rounded panel spanning the screen with the large white “Mix Muse” title on the left, a short instructional subtitle on larger screens (“Combine 1–3 drinks, serve them, and watch the fashion avatar change. Totally safe: colors, hair, height, outfit, accessories.”), and a rounded “Looks made” score box on the right starting at 0. On mobile, hide the subtitle and keep the score visible. Put the drink controls in a translucent rounded panel along the bottom/left, with four gradient buttons in one row on wider screens, then the Current mix tray and its three slots, followed by the three action buttons. Put a translucent result panel at lower right on desktop; on mobile place it near the upper-right below the top panel. Use white/light lavender text, purple glassmorphism panels, rounded corners, subtle borders, shadows, and the Fredoka-like friendly rounded typography. The mobile layout should stack the action buttons vertically and keep all controls touch-friendly, with no scrolling required.

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