Appearance
Arcade › Mission Électricien
Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.
Made by Evann Commenges, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
Join the conversation on Discord ↗
Nobody has said anything about Mission Électricien yet. Play it, then tell Evann Commenges what you would add next.
Comments are shared with the public Discord thread.
Mission Électricien was built by Evann Commenges with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Mission Électricien opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild “Mission Électricien” as a small third-person 3D maintenance-workshop mission game. Use a low-poly, clean industrial style with soft shadows and simple geometric props. The player is a visible electrician seen from behind, centered in a slightly elevated over-the-shoulder camera view: dark work trousers and boots, teal work jacket with yellow reflective accents, and a bright yellow hard hat. Movement is free-roaming around an open-front rectangular workshop. The workshop has a broad dark gray floor, pale gray-green back and side walls, a dark overhead beam, and parallel yellow floor markings running toward the back. Place simple workbenches and yellow tool cases along both sides near the rear. Include a few industrial machine/control-panel props behind the work areas. Light the room warmly from above, with a cool ambient fill and a muted blue-gray background/fog. There are two waist-high electrical switchboard stations toward the back, separated left and right: the installation station is on the left with a green indicator and a green circular floor marker; the repair station is on the right with a red indicator and red circular marker. Each station is a dark cabinet with a nearly black front, three small switches/buttons, and a colored status lamp. A few blue and yellow cable lengths are visible above/behind the left station. The player begins near the middle of the room, facing toward the stations. The stations are mission interaction targets, not enemies. Do not add combat, hazards, timers, or a separate cable-placement minigame. Controls: move using WASD or a mobile movement joystick; use the third-person controller with normal movement and jumping. To perform the selected mission action, approach its matching station within roughly 3.3 world units and press E or Enter, or tap the large on-screen INTERAGIR button. If out of range, show a brief toast prompting the player to approach the selected colored station. Each valid interaction advances exactly one step in the selected mission; it is a simple sequential task/progress mechanic, with no separate tool-selection or skill test. Installation has three steps in order: “Tracer le parcours des câbles”, “Raccorder le tableau électrique”, “Tester le nouveau circuit”. Repair (DÉPANNAGE) has its own independent three-step progress: “Sécuriser la ligne en panne”, “Remplacer le fusible grillé”, “Réenclencher et vérifier”. After the third step, show the mission-complete state; additional interaction must not add progress. Switching modes changes the selected station, task list, hint, and active tab but preserves each mode’s own progress. Overlay a French HUD over the 3D view. At top left show a dark translucent rounded card with a lightning symbol, the title “Mission Électricien”, and subtitle “Atelier de maintenance • Quart de jour”. At top right show a matching card with the selected mode in gold uppercase, current step as “Étape n/3 : [task]”, and validated count “[n]/3 opérations validées”; after completion replace the task line with “Mission terminée — bon travail !”. Along the lower left, show two mode buttons, “INSTALLATION” and “DÉPANNAGE”, with the selected button gold and the other dark, plus a short hint describing the selected green or red station. At bottom right provide a large gold rounded “INTERAGIR” button that changes to “MISSION OK” on completion. Show short centered toast messages for selecting a mode, successful steps, completion, out-of-range attempts, and already-finished missions. Keep the HUD readable on both desktop and mobile, with dark translucent panels, gold highlights, and white French text.