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Arcade › Mira's Skygarden
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Create a colorful low-poly 3D third-person platforming adventure titled "Mira's Skygarden." The game takes place in a bright turquoise sky with fog, floating grassy garden islands, clouds, and stylized blocky trees. Use an over-the-shoulder/third-person camera following the player, with soft shadows, bright pastel materials, and a whimsical magical look. Player: Mira is a small stylized humanoid avatar standing on a floating island. Build her from simple geometric shapes: a teal cone-like skirt, white cylindrical torso and arms, a warm brown skin-colored spherical head, purple glasses, dark purple ring-like hair curls around her head, colorful bracelet/ring details, and a glowing cyan aura ring at her feet. She can move and jump across floating platforms. Support keyboard WASD/arrow movement, Space to jump, and on-screen mobile controls consisting of a left movement joystick plus right-side aim/interaction controls as appropriate for a third-person controller. Level layout: Make a forward path along the world Z axis, beginning on a large start island centered around z=10, then stepping-stone floating islands at approximately (-5, y=1, z=3), (2, y=2, z=-3), (-4, y=3, z=-10), and (4, y=4, z=-17), leading to a large boss island around z=-30. Include optional elevated route platforms around (8, y=6, z=-9) and (10, y=8, z=-18). Each garden platform is a thick mint/green grass block with a slightly smaller brown dirt underside. Place blocky low-poly trees around the islands, with brown trunks and chunky green cube-like foliage, plus several soft white clouds suspended in the sky. The background should be a clear cyan-blue sky with matching atmospheric fog. Collectibles: Place exactly 8 hovering sky butterflies along the route, using small paired wing shapes in bright pink, yellow, cyan, and lavender. They rotate and bob gently in place. Put them approximately at (-3, y=2, z=7), (0, y=2, z=3), (2.5, y=3, z=-3), (-4, y=4, z=-9), (4, y=5, z=-17), (7, y=7, z=-18), (-5, y=2, z=0), and (0, y=3, z=-6). When Mira comes within roughly 1.4 units, collect the butterfly, hide it, increment the butterfly counter, and show a short message such as "Butterfly collected!" The HUD displays the count as 0/8 initially. Hazards and checkpoints: Add four hovering pink faceted prism wisps with tiny white eyes, around (-2, y=1, z=5), (3, y=3, z=-4), (-3, y=4, z=-11), and (3, y=5, z=-18). They bob, rotate, and drift horizontally. Touching one removes it, costs Mira one of 5 hearts, and displays "A trap hit Mira! Find a checkpoint." If hearts reach zero, end the game with the message "The garden dims…" and a Play Again button. Add gold rectangular checkpoint markers near (-4,z=-10) and (0,z=-24). Reaching one activates it and updates the respawn checkpoint. If Mira falls below the playable platforms (below y=-3), respawn her at the latest checkpoint, or the start position if none has been reached, and apply the same damage consequence. End area and boss: Place a crystal gate near (0, y=0, z=-25), made from two glowing pale-blue faceted crystal cones. When Mira passes z=-24, activate the arena and display a boss health bar labeled "AERON, THE CLOUD DRAGON." Spawn/load a large stylized flying cloud dragon near z=-35; it should hover and move side-to-side and up-and-down over the boss island with a flying-idle animation if available. During the arena, periodically perform a dragon dive/trap event that damages Mira and displays "Dodge the dragon dive!". The dragon has 8 health points shown as a pink-to-yellow horizontal bar. Combat: Press E to cast prism magic. Create a small glowing cyan orb at Mira's forward position that travels forward, grows slightly, and expires after about 1.3 seconds. Display "Prism magic!" when fired. While the dragon arena is active and the player is within about 12 units of the dragon, each magic cast removes 1 dragon health and makes the dragon recoil upward briefly, displaying "The dragon recoils!" If health reaches zero, display "The cloud dragon is defeated!" and finish with a victory overlay titled "Skygarden Saved!" and subtitle "Mira restored the floating gardens and the butterflies are free." with a Play Again button. Do not require all butterflies for victory; the butterfly total is tracked as the stated full-power goal, while reaching the crystal gate activates the dragon arena. HUD and menus: Overlay the game with a responsive dark translucent rounded panel at the top-left reading "Collect the sky butterflies, reach the crystal gate, and awaken the dragon arena." At top-right show a heart icon with 5 and a butterfly icon with 0/8, plus the small control hint "WASD / arrows · Space jump · E magic." Put the hidden-until-boss health bar near the top center. Show status messages in a rounded translucent panel centered near the bottom, initially "Move with the on-screen joystick or keyboard." Before play, show a full-screen dimmed overlay with a white rounded card titled "Mira's Skygarden," descriptive text about a bright magical platforming adventure, and a purple-to-teal "Begin Adventure" button. On mobile, show the hint that the left joystick moves and right-side drag aims, with jump and magic buttons appearing automatically. Use a clean system sans-serif font, white HUD text with subtle shadow, purple accents, and a cheerful polished arcade presentation.