Arcade › Dust & Bullets
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Colki built it with Cinevva, so it works on a phone or a tablet too.
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Dust & Bullets was built by Colki with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Dust & Bullets opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a browser-based top-down arcade western shooter titled “Dust & Bullets.” Use a full-screen responsive canvas inside a dark-framed game area (up to about 1100×760), with a warm dusty pixel-art palette: reddish-brown ground, horizontal and vertical lighter streaks forming a sparse grid, small dust marks, dark brown wooden western buildings, and strong shadows. The playable field begins below the HUD. Place four rectangular buildings as solid obstacles: a SALOON in the upper-left, SHERIFF in the upper-right, BANK in the lower-middle-left, and HOTEL in the lower-right; each has a dark roof strip, warm doorway, and small label. The player is a small top-down cowboy character rendered from the supplied character sprite image asset, positioned near the bottom center at the start. Rotate the sprite toward the mouse cursor; movement is 8-directional with normalized speed, using WASD or arrow keys, and the player cannot leave the field or pass through buildings. On touch devices, show an on-screen directional pad and a circular fire button. The goal is to defeat 8 outlaw enemies before a 75-second countdown expires. Start with four bandits, then spawn additional bandits roughly every 2.5 seconds while fewer than seven are active. Spawn them around the edges of the arena, avoiding buildings. Bandits are circular stylized enemies with a dark translucent shadow/aura, dark red body, tan hat stripe, tiny pale eyes, and a dark hat brim; they slowly home toward the player while navigating around buildings. Each bandit has 2 hit points. The player aims with the mouse and fires toward the cursor by left-clicking/holding the mouse button or pressing/holding Space. Shots have a visible small pale-yellow square/rectangular projectile, travel quickly in a straight line, disappear on walls, leaving the arena, or after a short lifetime, and fire no faster than about once every 0.22 seconds. Show a brief pale muzzle flash at the player’s aim direction. Each hit damages a bandit; defeating one increments the outlaw counter. Bandits damage the player continuously when within close contact range, reducing 100 starting health at about 28 health per second. End the run in defeat if health reaches zero or the 75-second timer reaches zero. End in victory immediately after 8 bandits are defeated. During play, show a fixed top HUD with a left pill reading “FORAS DA LEI 0/8” (or current count) and a right pill reading “VIDA 100 · 75s” (current health and rounded-up remaining seconds), with gold borders and a dark translucent brown background. Include a bottom-left control hint: “WASD / SETAS mover · mouse mirar · clique / espaço atirar.” Before play, display a centered dark brown modal with a gold border, the title “DUST & BULLETS,” Portuguese instructions explaining that the player must shoot 8 bandits before time runs out and describing WASD/arrows, mouse aim, click/Space fire, plus a button labeled “COMEÇAR TIROTEIO.” Hide the modal when starting. On victory, show “A CIDADE É SUA” and text about eight outlaws defeated; on defeat, show “VOCÊ FOI DERRUBADO” and a retry message. Change the button to “JOGAR DE NOVO.” Keep the visual style chunky, high-contrast, pixel-art-like, with no invented weapons, pickups, inventory, scrolling camera, or extra levels.