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Mia's Meadow

  • 3d
  • third-person
  • platformer
  • collectathon
  • arcade
  • low-poly
  • timed
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. VinStreamerStudio built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Mia's Meadow was built by VinStreamerStudio with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Mia's Meadow opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Mia's Meadow

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person collection platformer titled "Mia's Meadow." Use Three.js or an equivalent real-time 3D engine and load the supplied character asset `assets/Rig_model_mia.glb` as the playable avatar Mia, scaled to about 1.7 meters tall and grounded at the feet. The camera should be a perspective follow camera positioned behind and slightly above Mia, at roughly 5.5 units distance, with a soft, readable arcade-game view of the whole meadow. Support desktop keyboard controls (WASD movement and Space to jump) and equivalent touch/mobile joystick movement plus a jump button. Mia should move at about 5.5 units/second, jump with about 9 units/second upward speed, and fall under strong gravity; allow her to traverse elevated stone platforms and land on them. Play the character's available idle, walk/run, and jump animations from the GLB when appropriate, with smooth animation crossfades.

Build a circular meadow arena about 36 world units across, with a lush green ground disk and a soft circular tan dirt path/clearing around the center. Use warm directional sunlight, soft shadows, a bright blue-green outdoor HDRI/environment, subtle distance fog, and a cheerful stylized low-poly nature-kit visual style. Populate the perimeter and meadow with decorative low-poly trees in several silhouettes, including broad, conical, and detailed trees, plus scattered bushes, purple flowers, grass tufts, and assorted large and small rocks. Decorations should look like scenery rather than enemies; there are no enemies, combat, weapons, health, or hazards. Rocks should visually obstruct movement where placed, while most plants and scenery are non-colliding.

The core goal is to collect all 12 glowing/spinning golden coins before the 90-second countdown reaches zero. Place four coins on the ground near the center at approximately (2.2, 1.5), (-2.8, 2.2), (1.0, -3.2), and (-4.0, -1.0), using x/z coordinates relative to the starting center. Create eight elevated stone platforms arranged as a route through the meadow, with platform centers and heights approximately: (4.5, -4.5, 0.9), (8.5, -1.5, 1.6), (7.0, 3.5, 2.3), (2.0, 6.5, 1.5), (-3.5, 7.0, 2.0), (-7.5, 3.0, 1.3), (-6.0, -3.5, 1.8), and (-1.5, -7.0, 1.2). Put one coin above each platform, about 1.05 units above its platform height. Platforms should be chunky, low-poly gray/tan stone slabs and solid surfaces that require jumping to reach. Coins should rotate continuously and bob gently up and down, and disappear when Mia comes within approximately 1.15 units of them, incrementing the score and playing a coin pickup sound. Keep Mia constrained to the circular meadow boundary; if she falls far below the world, reset her to the central starting point.

At launch, show a full-screen loading state with the text "Loading Mia's Meadow…" and a yellow progress bar while assets load. After loading, show a dark translucent green centered modal card over the blurred/dimmed meadow. The initial card title is "Mia's Meadow" and its message says "Help Mia gather every golden coin before time runs out. Run, jump the stone platforms, and clear the meadow." Include a large rounded yellow-to-gold Play button. Behind/around the card, show the HUD already visible: a dark translucent rounded pill in the upper-left reading "Coins 0 / 12" with the count highlighted yellow, and a matching upper-right pill reading "Time 90." At the bottom center show a rounded dark translucent instruction pill reading "WASD / joystick to move · Space / jump button to jump · collect every coin." Hide the modal and begin gameplay when Play is pressed, reset Mia to the center, reset all coins to visible, reset score to 0 and the timer to 90 seconds, and briefly show the hint.

During play, keep the upper-left coin counter and upper-right remaining-time counter visible. The timer counts down in real time and updates to whole seconds. When all 12 coins are collected, stop the game and play a success sound, then show the centered modal again with title "Meadow Cleared!", message like "Mia gathered every coin with [remaining seconds]s left. Nice run.", and a "Play again" button. If time reaches zero first, stop movement/game progression and show the modal title "Time's Up", with a message like "Mia found [collected count] of 12 coins. Try a cleaner route next time.", and a "Try again" button. Use polished rounded UI, white bold typography, dark green translucent panels, yellow coin/time accents, and soft shadows consistent with the provided screenshot. Include jump, coin pickup, and win audio feedback if available, but do not add mechanics or features beyond this timed coin-collection meadow game.

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