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Meme Heist

  • 3d
  • arcade
  • stealth
  • collection
  • mobile
  • third-person
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Brantley Combs built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Meme Heist yet. Play it, then tell Brantley Combs what you would add next.

Make your own game

Meme Heist was built by Brantley Combs with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Meme Heist opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Meme Heist

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a bright, family-friendly 3D arcade game titled “Meme Heist,” viewed from a high third-person follow camera behind and slightly above the player. The scene is a small open rectangular grassy arena under a blue sky, with a long yellow path running north/south through the middle. At the center/north side is an orange circular bazaar pad containing several colorful floating goofy brain collectibles; brains are rounded lobed capsule/sphere shapes with a small dark face dot and a white rotating halo. Use three visible rarity/color/value types: pink common “Skibidi Spark” worth 5 income, purple rare “Rizz Goblin” worth 11, and cyan legendary “Sigma Nugget” worth 24. Keep about seven market brains replenished around the central bazaar, and make them gently bob and rotate.

The player is a blocky humanoid character in the southern half of the arena, moving freely in the X/Z plane at a moderately fast speed. Use a Kenney-style blocky character model or equivalent simple blocky humanoid. The player can move with WASD or arrow keys, and on touch devices provide a large translucent virtual joystick at bottom-left. Provide a large circular gold/orange “STEAL” action button at bottom-right; Space and this button perform the same interaction. When close to a market brain, pressing the action removes it from the market and makes it float above the player while the player carries it. Pressing action while carrying drops it behind the player unless the player is inside the blue home vault zone.

At the southern end, make a blue rectangular home vault zone with four dark-blue pedestal blocks nearby; the player can bank a carried brain there. Banking places it on a vault display position, immediately awards twice its listed value as cash, and then the vaulted brains generate cash every second at their listed income rates. The vault counter should show the number of vaulted brains, with a visible “/5” capacity indicator in the HUD even though the active pedestal layout is shown in the arena. Add a floating yellow downward arrow marker above the home area to communicate the goal. At the northern end, make a red rectangular thief exit zone.

Spawn three red/contrasting blocky humanoid thieves near the northern red exit, then periodically add more up to six active thieves. Thieves walk toward randomly selected vaulted brains, steal one when close, carry it visibly above themselves, and attempt to take it to the northern exit. If an escaping thief reaches the exit, remove the thief and brain and show a notification. If the player collides with a thief carrying a brain, recover the brain by dropping it into the market and award 
0. If the player collides with a thief while carrying a brain, the thief takes the carried brain. Show notifications such as “Steal a brain and bank it!”, “Vaulted [name]! +$[amount]”, “A thief stole a vaulted brain! Tag them!”, “Tagged thief! Brain recovered +
0”, and “A brain got away!”. Decorate the arena with six scattered wooden crates around the edges and a ring of about eighteen small rotating gold coin props around the central bazaar. Use soft shadows, bright ambient/hemi lighting and a strong directional sun, colorful low-poly/material styling, simple fog toward the horizon, and smooth animated character idle/walk/sprint/pick-up/die actions where available. Keep the camera smoothly following the player and looking slightly ahead toward the arena. Use a clean HUD over the 3D view: top-left dark translucent pill “💰 Cash: 0”, top-center “🧠 Holding: none” updating to the brain name, and top-right “🏠 Vault: 0/5”; show a yellow rounded toast notification near the top center and a dark translucent instructional panel along the bottom explaining movement, grabbing a brain from the center, returning it home, guarding it from thieves, and Space/gold button interaction. On desktop hide the touch joystick and action button, while on mobile show them.

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