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Arcade › Market Muse
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Made by Ghostmane_xxx, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
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Market Muse was built by Ghostmane_xxx with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Market Muse opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create “Market Muse,” a bright, cozy boutique-management game shown in a fixed, slightly elevated first-person shop view. The camera stays in place near the front entrance, looking inward across a compact rectangular shop; there is no visible player body and no free walking. Make the main scene a softly lit 3D room with a warm cream/tan floor, pale walls, teal trim, a coral-pink front awning edge, wood furniture with cream tops, gold accents, and an inviting pastel retail aesthetic. Put a checkout counter/register on the back-left, a low central display table, and a right-hand feature table. Add a dark teal wall sign reading “MUSE • BOUTIQUE,” a horizontal teal accent strip, several colorful small product/bag shapes on the counter and wall, and a few warm pendant lights. Near the front of the room place three delivery cartons. Provide three small merchandiser displays: one left of center toward the back, one centered farther back, and one right of center. Each display is a teal/wood/cream low shelf with a small label initially reading “NO ITEM.” When stocked, change that label to “IN STOCK” and put a row of three small colorful merchandise blocks on it. Keep the camera and view fixed throughout play. The core play loop is boutique setup and timed automatic customer sales. Begin at level 09 with $321,043 cash, 12 gems, price