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Arcade › Maid Cat 3D
Click the game above and it runs right here in your browser. No download, no installer, no account needed. ParoDragonballs Z built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Maid Cat 3D yet. Play it, then tell ParoDragonballs Z what you would add next.
Maid Cat 3D was built by ParoDragonballs Z with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Maid Cat 3D opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person character showcase/free-roam game titled “Maid Cat 3D.” Use Three.js or an equivalent WebGL 3D engine. The scene is a dark, minimal circular display stage: a wide, short cylinder with a deep blue-purple surface, in a nearly black violet environment with matching fog. Add a thin glowing electric-blue torus/ring lying flat around the character on the stage. The ring should slowly rotate over time. There are no enemies, collectibles, combat, score, timer, health, or win condition; the purpose is to move and inspect the character. Player and camera: use a third-person follow camera centered behind/around a controllable player, with perspective around 48 degrees and a follow distance of roughly 4.3 units. The player starts at the center of the stage. Support WASD and arrow keys for movement, Shift for faster running, and Space for jumping; use gravity so the character can jump and land on the stage. The HUD explicitly displays the Spanish controls text: “WASD / flechas para moverte · Shift para correr · Espacio para saltar”. Build the avatar from simple smooth low-poly/primitive meshes, with a cute chibi maid-cat design. Give her an oversized rounded head, a slim body, short legs, and a flared maid dress. The face is peach skin, with a nearly black hair cap and several dark blue hair locks around the lower/back edge. Add two large bright glowing blue eyes with small white sparkles, a tiny pink nose, and a small happy black curved smile. Add two dark cat ears with pink inner-ear pieces. Put a white maid headband across the top, including a row of small white ruffle bumps. Add black bow-like side hair/accessory pieces near the cheeks with a small gold center button. The outfit should be visibly maid-inspired: a dark almost-black dress torso that widens toward the bottom, white trim/ruffle around the upper dress, a broad white skirt ruffle at the hem, and a white apron front with a bib. Use peach cylindrical/capsule arms with white cuff rings, and peach short legs with white socks and black Mary Jane-style shoes. Add a very large curved dark fluffy tail emerging behind the body and curling upward to the character’s right side. The model should cast a clear soft shadow onto the stage. Include a small blue game controller prop held beside her on the viewer’s left: a flattened blue rounded body, a small gold stick, a white directional-pad detail, and small pink and gold buttons. Keep it as part of the visual character and do not add controller gameplay mechanics. Lighting and rendering should match a stylized night showroom: dark violet background, soft pale lavender/white hemisphere fill, a strong warm-white directional key light from above/front that produces shadows, and a cool blue rim/point light from behind/right. Enable soft shadows, ambient fog, antialiasing, filmic/high-quality tone mapping, and subtle emissive materials for the blue eyes, blue controller, and stage ring. The avatar can have a very subtle idle vertical bob while standing, but no other invented animations. Overlay a fixed upper-left translucent dark-violet rounded panel with a thin light border and slight blur/shadow. It contains the white title “Maid Cat 3D” in bold, the Spanish movement instructions above, and a small rounded blue badge reading “Inspirado en tu diseño.” Keep the overlay non-interactive so it does not block gameplay.