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Arcade › Luniblob

Luniblob

  • 3d
  • pet
  • animation
  • casual
  • interactive
  • mystical
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Cesar Pomari built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Luniblob yet. Play it, then tell Cesar Pomari what you would add next.

Make your own game

Luniblob was built by Cesar Pomari with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Luniblob opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Luniblob

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate “Luniblob” as a minimalist 3D interactive mystical pet viewer named “LUNIBLOB · PET MÍSTICO”. Use a full-screen WebGL/Three.js-style scene with a very dark purple background (#0b0718) and subtle fog. Keep a fixed, centered, front-facing camera: perspective view around 28 degrees, positioned several units in front and slightly above the floor, looking at the pet’s torso. The pet should occupy the center upper/middle of the screen, with ample empty space around it and the controls docked along the bottom.

Create one cute rounded indigo/purple blob creature with no visible head seam: a single soft oval body, wider than tall in front view, with a large pale lilac belly patch on its lower front. Give it two short rounded indigo arms at the sides and two tiny dark-indigo feet at the bottom. Add two oversized friendly white eyes with glossy black pupils and a tiny white highlight in each pupil. Add soft pink/lilac glowing cheek spots on both sides of the face. The default mouth is a small dark curved smile. Place a bright warm gold crescent moon emblem on the forehead, plus a row of tiny gold star-shaped freckles across the upper front. Surround the creature with a faint translucent lavender additive aura and a thin warm golden circular ring behind/around it. Use soft mystical lighting: lavender hemisphere/fill light, warm cream key light from upper left/front, purple rim light, and warm gold fill. Materials should be smooth and slightly glossy but not metallic; the crescent and stars should glow subtly.

The only gameplay is selecting short pet actions. Along the bottom, add a responsive overlay of ten rounded rectangular buttons in a five-column by two-row grid, centered with a maximum width around 780px, small gaps, and safe horizontal/bottom padding. Buttons have Portuguese labels exactly: first row “Acenar”, “Andar”, “Pular”, “Girar”, “Dançar”; second row “Sorrir”, “Rir”, “Chorar”, “Triste”, “Surpreso”. Use a dark translucent purple gradient button style with thin lavender border, rounded corners, light text, inner highlight, shadow, and slight blur/glass effect. On hover brighten the button; on press/active, move it down slightly, scale it down a little, and use a brighter purple gradient. Make the layout responsive so buttons remain usable on narrow screens with smaller type and tighter spacing. At the top center, show the small uppercase spaced title “LUNIBLOB · PET MÍSTICO” in subdued pale lavender.

Implement these timed, self-contained animations when a button is pressed; highlight the pressed button during the action, then return to the idle pose and clear the highlight. The avatar should always have a subtle idle floating bob, tiny body sway, gently pulsing aura, and slowly rotating aura ring. “Acenar” raises/angles the right arm and rapidly wiggles it. “Andar” alternates the legs and opposite arms like a walking-in-place cycle. “Pular” moves the whole pet upward in an arc while slightly spreading the arms. “Girar” rotates the entire avatar through one full 360-degree turn with easing. “Dançar” rapidly sways the body, arms, and legs side-to-side in a rhythmic dance. “Sorrir” enlarges the smile. “Rir” makes the mouth much wider/taller and adds a small rapid body bounce. “Chorar” lowers the eyelids and changes the mouth into a downward curve. “Triste” changes the mouth to a downward curve and tilts the body sadly to one side. “Surpreso” changes the mouth into a tall open oval, raises the eyelids, and enlarges the pupils. Keep each action brief (about 1.25 seconds, with “Girar” about 1.45 seconds and “Dançar” about 2 seconds), with smooth progress/easing and no scoring, enemies, inventory, dialogue, levels, or other gameplay systems. The result should feel like a polished, calm, magical 3D pet animation toy, matching the sparse dark-purple composition and the visible Portuguese action controls.

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