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Little Willow

  • 3d
  • first-person
  • dress-up
  • exploration
  • cozy
  • nursery
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Baraba Tatata built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Little Willow yet. Play it, then tell Baraba Tatata what you would add next.

Make your own game

Little Willow was built by Baraba Tatata with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Little Willow opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Little Willow

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a cozy first-person 3D nursery exploration and doll dress-up game titled “Little Willow.” Use Three.js-style real-time 3D rendering with a soft, pastel, warmly lit aesthetic, rounded low-poly/soft-sculpted forms, ambient shadows, and a fixed HUD over the scene.

Scene and camera: Make the player a first-person character in a small nursery/atelier. The camera is a perspective camera (about 55° field of view) initially positioned around eye height at the front of the room, looking toward Willow on a changing table. Allow the player to click the scene and use the mouse to look around. Use WASD or arrow keys to move, Shift to walk faster, and Space to hop/jump. Include a small white circular crosshair at screen center. Movement should feel like walking around the room rather than controlling the doll directly.

Room: Build a softly colored nursery with a warm off-white/beige back wall and left wall, a tan wooden floor, and a muted blush-pink rectangular rug. Add a window on the back-left wall with a light wood frame, pale blue glowing glass, and two cream curtain panels. Place a simple wooden changing table in front of the back wall: a light wood tabletop, four darker wood cylindrical legs, and a lower shelf. Put a small cream basket on the right side of the shelf/table area. Add a large, subtle wall label reading “WILLOW” behind the table. Use fog and warm cream/pink lighting so distant room elements gently fade.

Main character: On the changing table, model Willow as a cute 55 cm reborn silicone baby doll with deliberately soft rounded infant proportions. Use a peach/flesh-colored material with gentle sheen: rounded torso and fuller belly, small rounded arms, hands, legs, and feet. Give her an oversized oval head, small ears, subtle translucent pink cheeks, small dark glossy eyes with tiny white glints, simple brows, a small nose with nostrils, and a small muted red mouth. Add fine dark brown rounded hair locks across the top and a soft hair crown. The doll should face the player and be the visual focus, with the close-up view showing her large head and body prominently. Keep the model stylized and smooth, without sharp realistic detail.

Wardrobe interaction: Add a wardrobe panel in the upper-right of the screen, with a rounded cream-white translucent card and a soft shadow. Its heading is “WARDROBE” in uppercase, followed by the text “Choose a soft look for Willow. Click the scene to look around.” Below it, provide four clickable buttons in a two-column grid: “Rose romper,” “Cream knit,” “Sky blue,” and “Sleep sack.” The Rose romper button starts selected and is highlighted dusty rose with white text; inactive buttons are white with a light tan border and brown text. Clicking a button immediately replaces Willow’s outfit and updates the active highlight.

Outfits must visibly change the doll as follows: Rose romper uses a dusty rose-pink rounded romper body and matching rounded bonnet, with a white collar/ribbon detail and three small gold snaps down the front. Cream knit uses a warm cream/tan rounded romper and a cream knit-style cap with several thin white knit stripes. Sky blue uses a pale sky-blue rounded romper and matching bonnet with a white ribbon band. Sleep sack uses a larger rounded sage-green sleeping sack around the body with a subtly lighter translucent trim layer and no bonnet. Preserve the doll’s head, face, limbs, and hair while swapping only the outfit layer.

HUD: At upper-left display the title “Little Willow” in dark brown, with the subtitle “Reborn doll atelier · 55 cm silicone baby” beneath it in smaller muted brown text. At the bottom center show a pill-shaped cream hint bar reading exactly “WASD / arrows to move · mouse to look · Shift to walk faster · Space to hop”. The UI should be responsive: on narrow screens, move the wardrobe panel toward the lower-right/lower area and fit its four buttons into one row if possible. Keep the overall interface gentle, boutique-like, and unobtrusive while leaving the doll visible. There are no enemies, combat, score, health, timer, inventory, or other game systems; the interaction is exploring the nursery and selecting Willow’s soft wardrobe.

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