Appearance
Arcade › Les Veilleurs d'Aube
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Sacha built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Les Veilleurs d'Aube yet. Play it, then tell Sacha what you would add next.
Les Veilleurs d'Aube was built by Sacha with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Les Veilleurs d'Aube opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a French-language 3D third-person fantasy village exploration game titled “Les Veilleurs d'Aube.” Use Three.js or an equivalent WebGL 3D engine with a soft stylized low-poly look, orthographic-feeling aerial presentation but a perspective camera for play. The world is a small green village clearing under a pale turquoise sky with atmospheric fog. Add a large flat grassy ground, a broad tan path running through the village, three simple house models arranged around the path (one toward the north, one to the east/south, and another farther east), scattered stylized oak and pine trees, several large rocks, and a small central village fire: an orange glowing cone-like flame above a dark circular base. Use warm dawn lighting with a pale yellow hemisphere light, a warm directional sun casting soft shadows, ambient fog, and a calm fantasy atmosphere. Begin with a full-screen HUD overlay and the camera positioned high above the village. Show a centered dark translucent rounded panel with a small pill badge reading “Prototype jouable — aventure fantasy originale,” the large pale-gold title “Les Veilleurs d'Aube,” descriptive French text: “Un petit village se réveille sous la lumière des dieux. Observe les toits, choisis ton héros, puis aide les habitants à préparer la fête de l'aube.”, and a prominent gold button labeled “Survoler le village.” When clicked, hide the intro and run an approximately seven-second smooth cinematic flyover: move the camera from roughly (22,24,25) toward (10,9,16), looking at the village center. Then show a second centered dark panel titled “Qui se réveille aujourd'hui ?” with badge “Étape 2 · Création du héros,” explanatory text about choosing the outfit color and exploring in third person, four circular color swatches (orange, blue, purple, green), and a gold “Se réveiller” button. The orange swatch starts selected with a white outline and slightly enlarged appearance; selecting another swatch changes the hero’s clothing/body-related materials to that color. Load a stylized humanoid RPG warrior character as the player avatar. Place the avatar near the path at about (0,1.05,7), initially hidden during the intro, and show it after hero confirmation. After confirmation, show a third centered dark translucent panel with badge “Étape 3 · Le matin,” heading “Une cloche résonne dans le village…,” and text explaining in French that the hero wakes near the old oak and the mayor needs help finding three dawn fireflies around the houses. Include a button “Prendre les commandes.” Once clicked, enter playable third-person mode, hide this panel, and keep the avatar visible. The third-person camera should follow behind the player at a distance of about 6 units. Support WASD and arrow-key movement, jumping with Space, gravity, and a mobile touch joystick if the engine’s controls support it; movement speed should feel moderate, around 5.2, with jump speed around 8 and gravity around -22. Play an Idle animation while stationary and a Walk animation while moving, and smoothly rotate the character toward movement. Place exactly three collectible dawn fireflies around the village, at approximate world positions (-4,0.9,-6), (6,0.9,-5), and (8,0.9,8). Each should be a bright warm yellow glowing orb with a small luminous ring around it, visibly hovering above the ground. When the player comes within about 1.7 units, hide that firefly and increment the collection count. Add a fixed HUD quest panel at the upper-left after gameplay begins: dark rounded translucent panel with gold title “Tâche du matin” and text “Trouve les lucioles d'aube : 0 / 3,” updating to 1 / 3 and 2 / 3 as collected. When all three are collected, change it to “Les trois lucioles brillent ! Retourne près du feu du village.” Do not add combat, enemies, inventory, dialogue trees, or extra objectives: the implemented game is a short exploration/collection slice. Keep the village fire subtly animated with slow rotation and a gentle vertical scale flicker. Add a bottom-center dark hint bar during gameplay reading “WASD / flèches pour marcher · Espace pour sauter · joystick tactile sur mobile.” Use responsive panels that work on desktop and narrow mobile screens, with dark navy glass-like translucent backgrounds, rounded corners, pale-gold headings/buttons, and white French text.