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Arcade › Last Escape
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Celso Varona built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Last Escape yet. Play it, then tell Celso Varona what you would add next.
Last Escape was built by Celso Varona with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Last Escape opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable third-person 3D sci-fi escape game titled “Last Escape.” The player controls an astronaut character in a dark, enclosed space-station arena and must reach the escape shuttle before hostile organisms drain the suit integrity. Use a perspective third-person camera that follows the player from behind at roughly 7 units distance, with drag-to-look camera control. Support WASD or arrow keys to move, Space to jump, and Shift to sprint; also support pointer/touch camera dragging. Movement should include gravity and jumping, with normal movement around 3.8 units/second and a faster sprint. Start the astronaut near the southwest area of the station at approximately (-10, 0, 10). Place the escape shuttle near the northeast/opposite side at approximately (10, 0, -10); when the player comes within about 2.6 units of it, immediately win. Build the level as a simple rectangular station shell: a large dark metallic floor approximately 30 by 30 units, four enclosing walls, and a series of chunky bulkhead/obstacle blocks along both sides of the interior. Include a double airlock door near the shuttle and computer-screen/console props around the station. Add thin cyan glowing ceiling strips and cyan floor beacon strips to provide navigation accents. The environment should feel like a dim futuristic station: near-black navy background and fog, blue-gray metal materials, reflective/rough metallic surfaces, cyan emissive trim, and dramatic cool blue lighting. Add a pulsing red point light around the central station area and a blue point light toward the shuttle end; use shadows, fog, bloom-like emissive color, and a cinematic dark blue presentation. Spawn exactly five hostile alien organisms at scattered positions in the station, including roughly (-10,3), (-2,-9), (8,5), (4,11), and (-8,-5). They should continuously pursue the player, turn to face the player, and move at about 1.0–1.45 units/second. Model each as a small stylized green creature with a capsule-like body, rounded head, two bright pink/red glowing eyes, and pale green claw-like arms. When within 1.6 units of the astronaut, stop chasing and attack on a cooldown of about 0.65 seconds, reducing suit integrity by 8 points per attack. The enemies cannot be killed; the player must evade them and reach the shuttle. Keep hostiles alive throughout the run. Implement a HUD over the game view. In the upper-left, show a translucent rounded dark panel with cyan border containing the uppercase title “LAST ESCAPE” and the objective text “Reach the shuttle before the station wakes up.” In the upper-right, show another translucent panel with “SUIT INTEGRITY” and a percentage beginning at 100%, plus a horizontal health bar that transitions from pink/red to orange; below it show “HOSTILES 5,” dynamically counting living enemies. The suit integrity must decrease as attacks land and never display below 0%. If integrity reaches 0, end the game with a centered dark translucent message panel titled “SIGNAL LOST,” body text “The organisms overran your suit. Reach the shuttle faster next run.” and a RESTART button. If the player reaches the shuttle, end the game with the centered title “ESCAPE CONFIRMED” and body text “You reached the shuttle and cleared the station.” with the same RESTART button. The restart button reloads/resets the run. At the bottom center, show a small pill-shaped translucent hint reading “WASD / arrows to move · Space to jump · Shift to sprint · drag to look.” Keep the interface clean, modern, and readable with cyan/blue-gray typography and pink-orange danger accents.