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Last Circle

  • 3d
  • third-person
  • shooter
  • survival
  • battle-royale
  • arcade
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Eeshal jaani built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Last Circle yet. Play it, then tell Eeshal jaani what you would add next.

Make your own game

Last Circle was built by Eeshal jaani with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Last Circle opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Last Circle

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable 3D third-person survival shooter called “Last Circle // Solo Drop.” Use Three.js-style rendering with a soft, stylized low-poly/Quaternius look. The scene is a broad flat green island/terrain under a pale blue sky, with light atmospheric fog, soft shadows, and warm directional sunlight. Scatter simple low-poly trees and bushes around the playable area; include a blue lake positioned toward one side of the island. The player is a stylized animated male soldier character, initially standing at the center of the island, viewed from behind in an over-the-shoulder/third-person camera. Use WASD or a virtual joystick to move, mouse/touch click to fire, and Space to jump. Keep the camera following the player at roughly 8 units behind, with conventional third-person movement.

The central mechanic is a shrinking circular safe zone. Show a translucent light-blue circular zone on the ground with a brighter blue outline. It starts at radius 52 and shrinks by 8 units every 18 seconds, down to a minimum radius of 10. While outside the circle, continuously damage the player for 8 HP per second and display the warning “OUTSIDE THE CIRCLE — RETURN!”; when the circle radius is below 25, the bottom status should instead indicate “CIRCLE CLOSING — MOVE!”, otherwise show “SAFE ZONE STABLE.” The player starts with 100 HP and 30 ammunition. Clicking fires a small glowing yellow projectile horizontally in the camera’s forward direction, with a short fire cooldown (about 180 ms), projectile speed around 34, and a limited lifetime. Each hit on a bot deals 50 damage, so two hits eliminate it.

Spawn 10 enemy soldier bots at randomized positions across the island, generally within about 42 units of the center and not immediately beside the player. Each bot has 100 HP and uses a simple idle animation. Bots wander by selecting random normalized directions every 1.2–3.2 seconds, move slowly, and turn to face their direction. When within 18 units of the player, they pursue the player and inflict approximately 3 damage with a chance each update, so the player can be eliminated by enemies. Dead bots disappear. The HUD should count the player among the living characters, starting at “ALIVE 11,” and update as bots are eliminated; also show “AMMO 30” and “HP 100,” with values changing during play. The goal is to eliminate every bot and survive inside the circle. End with a win message “CIRCLE CLEARED” and text such as “Kills X · You own the island.” Also end with “YOU WERE ELIMINATED” if HP reaches zero, showing the kill count and remaining opponents. Allow replay using a “PLAY AGAIN” button.

Build a clean overlay HUD over the 3D view: a dark translucent rounded top bar spanning most of the screen with the title “LAST CIRCLE // SOLO DROP” on the left and ALIVE, AMMO, and HP stats on the right. Put a dark translucent rounded status bar along the bottom with green safe-zone text or orange/red warning text followed by “Eliminate the bots. The circle closes every 18 seconds.” Before the game begins, show a centered dark translucent rounded instruction panel titled “LAST CIRCLE,” with “Drop into the island. Stay inside the shrinking circle.” and “WASD / joystick to move · click to fire · Space to jump,” plus a prominent orange-red “DROP IN” button. The overlay should use bold white sans-serif text, subtle borders, blur/shadow, and orange-red action buttons. Maintain the calm blue-green outdoor palette and readable arcade battle-royale presentation visible in the reference.

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