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Laguna del Sol

  • 3d
  • exploration
  • collection
  • top-down
  • low-poly
  • casual
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Daniel García built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Laguna del Sol yet. Play it, then tell Daniel García what you would add next.

Make your own game

Laguna del Sol was built by Daniel García with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Laguna del Sol opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Laguna del Sol

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D exploration/collection game titled "Laguna del Sol", with all visible UI text in Spanish. Use a top-down/third-person camera that follows a controllable adventurer, showing a circular sacred lagoon island from above at an oblique angle. The world should have a dark teal sky/background with matching distance fog, soft shadows, warm sunlight, and a stylized low-poly/cube-world aesthetic.

Scene and environment: make a large circular dark-green island/ground platform about 29 units in radius, with a smaller circular turquoise sacred lagoon/water disk about 17 units in radius at the center. Add a circular tan-brown ceremonial path/platform around the center, about 8.7 units in radius. At the exact center place a low octagonal stone altar/base, roughly 2.4–2.8 units wide and 0.7 units tall, topped by a raised golden-bronze octagonal bowl. Scatter several low-poly trees around the outer island and several rocks around the island perimeter/interior, including trees approximately at (-20,-16), (-15,15), (19,16), (21,-12), (-24,2), and (17,-2), and rocks near (-6,-8), (7,-12), (12,7), (-12,8), and (4,18). Use stylized low-poly tree and rock models if available. Light the scene with a cool hemisphere/fill light, a strong warm directional sun from above, and a subtle warm point light near the lagoon/altar. Enable shadows and gentle fog so distant props fade into the teal atmosphere.

Player and controls: place a humanoid adventurer/explorer at approximately (0, 0, 6.5), initially on the near side of the central path/lagoon. Use a low-poly modular adventurer character model, facing toward the scene, casting a shadow. Allow movement with WASD and arrow keys, plus a touch joystick on mobile; display the control hint exactly or substantially as "WASD / flechas o joystick táctil · Acércate a las piezas doradas". Movement should be free-roaming on the island with a speed around 7 units per second, no jumping, and no gravity/platforming requirement. Keep the camera following the player in a top-down view at approximately 14 units distance.

Collectibles and goal: create exactly five golden offerings arranged in a ring around the central altar, at radius about 10.5 units, with evenly spaced angular positions (angle offset about 0.3 radians). Each offering is a bright metallic-gold low-poly diamond/octahedron elongated vertically, with a thin pale-gold torus ring around it. Place them about 1.05 units above the ground. Make each offering slowly rotate and bob up and down. When the player comes within about 1.65 units of an offering, automatically collect it: hide/remove it and increment the collection count. Do not use attacks, enemies, health, timer, or other mechanics. The sole objective is to explore the lagoon and gather all five offerings.

HUD and completion: overlay a fixed, non-interactive-by-default HUD over the canvas. At the upper left, show a dark translucent rounded panel with a thin gold border containing the large gold title "Laguna del Sol" and the subtitle "Explora la laguna sagrada y reúne las ofrendas de oro." At the upper right show another matching panel reading "Ofrendas: 0 / 5", updating as offerings are collected. At the bottom center show the movement/collection hint panel. Use a Georgia/serif-style font, dark teal panels, gold borders and text, and a restrained ceremonial visual style.

When all five offerings are collected, show a centered modal overlay covering the scene with a translucent very-dark teal backdrop and a matching panel. Its heading should be "La laguna despierta", followed by text explaining: "Las cinco ofrendas han sido reunidas. El sol vuelve a brillar sobre el agua." Include a gold "Jugar de nuevo" button. Clicking it must reset the count to 0/5, restore all five offerings, return the player to the starting position, and hide the completion overlay. The game should begin immediately in the playable world with the HUD visible.

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