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Arcade › LAGOS LIFE
Click the game above and it runs right here in your browser. No download, no installer, no account needed. steersbeer built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about LAGOS LIFE yet. Play it, then tell steersbeer what you would add next.
LAGOS LIFE was built by steersbeer with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix LAGOS LIFE opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person life-simulation game titled “LAGOS LIFE,” set in a colorful simplified/procedural representation of Lagos, Nigeria. Use an elevated trailing third-person camera following a playable human avatar named Tobi, with a large explorable ground plane, foggy sunny blue sky, soft shadows, and low-poly block-built environment. The player begins around Yaba and can walk/run through connected districts and roads using WASD on desktop, Shift to run, or a virtual analog joystick on mobile. Use E (or a touch E button) to interact; M/map button opens the map, P/phone button opens the phone, and I/bag opens inventory. Include an intro overlay titled LAGOS LIFE with the description that this is a grounded life-sim slice across Mushin, Yaba, Lekki, Lagos Island, markets, nightlife, and beach, plus an “Enter Lagos” button. Hide the intro after starting and show a contextual bottom hint such as “Explore Lagos · WASD / joystick · E interact · M map · P phone,” changing to “Press E to interact with …” when near an interactable. Build the world with green ground, broad dark asphalt roads crossed by small yellow lane marks, warm sunlight, and simple block buildings with colored roofs/sign bands. Include visible named districts/locations: Mushin Market, Yaba Tech Hub, Lekki Mall, Island Offices, Surulere Homes, Buka, a nightclub, and a beach shack/Lekki Beach. Add floating world labels for LAGOS ISLAND, YABA, MUSHIN MARKET, and LEKKI BEACH. Make Lekki Beach a sandy area with a group of low-poly palm trees. The nightclub should have a neon cyan/pink exterior door/sign and an enterable interior at another location with a dark dance floor, raised pink stage, dark back wall, and alternating cyan/pink lights. Include simple detailed low-poly vehicles: a yellow Danfo minibus, a private car, an Okada motorcycle, and another taxi/car, each with body, glass, wheels, and headlights. Danfo and ordinary cars should slowly travel across the road; the Okada is present but does not use the route behavior. Add animated casual human NPCs such as a market seller, student, mall worker, office worker, club bouncer, and pedestrians, using idle animations and slight wandering motion. The player is a full casual human character with a small black ring/tattoo detail on the body. Implement life-sim state shown in the HUD: player name Tobi, current zone initially Yaba, money initially ₦4,200, career “Job hunting,” rent due in 7 days, vehicle “None,” and needs meters initially Hunger 78, Energy 82, Fun 64, Social 55, Hygiene 74, Bladder 68. Display a dark translucent rounded HUD card at upper left with the name, zone, naira balance, and six labeled meters with icons: Hunger, Energy, Fun, Social, Hygiene, Bladder. Use teal/green filled bars over dark tracks. Needs gradually decay over time, never below zero. Interactions must be proximity-based, with a roughly 7-unit interaction range. At Yaba Tech Hub, E completes the initial job: change career to “Tech courier,” award ₦650, reduce energy by 8, and set the task to “Deliver a package to Mushin Market,” with a toast saying the shift is complete and a new courier task was accepted. At Buka, charge ₦300 if affordable and restore Hunger by 28 (capped at 100) and Social by 6; if the player cannot afford it, show a not-enough-naira message. Near an NPC, increase Social by 7 and award ₦80 with a local-chat message. At Lekki Beach, restore Fun by 30 and reduce Energy by 4. Near a vehicle, pressing E enters it, changes the vehicle state to Danfo, Okada, or Private car as appropriate, and displays an entered-vehicle message; pressing E again exits and resets vehicle to None. Near the nightclub, toggle between outside and the interior, repositioning the player between the exterior and interior, making the interior visible while inside, and restore Fun by 25 and Social by 15 on entry. Keep the contextual toast/hint feedback for all these actions. Add upper-right desktop action buttons for Map, Phone, and Bag (on mobile, use touch buttons). The Map panel should show a dark translucent card with a two-column grid of tiles for Yaba (“You are here”), Mushin Market, Lekki (Mall + beach), Island Offices, Surulere Homes, and Nightclub (“Enterable”), plus a note that this is a streaming-ready district layout/single browser room and real shared multiplayer would need a backend/realtime presence. The Phone panel should show tiles for Messages (Foundation), Friends (Foundation), Jobs with the current career, Rent with days remaining, Vehicle with current vehicle, and Room (“Local demo room”), plus a note that profiles, presence, wallets, vehicles, jobs, housing, messages, and transactions need server-side authorization. The Bag panel should list Phone and Backpack, show weekly rent ₦2,000, and the current vehicle. Allow Escape to close the open panel. Use a responsive HUD styled with translucent navy/black cards, rounded corners, white text, gold/yellow action buttons and currency, and green need bars. On small screens show the large translucent joystick at lower left, with a gold knob, and touch buttons at lower right for E, run, map, and phone. Keep the scene readable behind the HUD and retain a polished but intentionally simple low-poly/illustrative Lagos city aesthetic. Provide saved-state-style access to the life-sim values if supported, but do not add combat, weapons, invented quests, or multiplayer beyond the explicitly labeled local demo-room foundation.