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La Torre di Chronos

  • 3d
  • first-person
  • exploration
  • collection
  • clockwork
  • low-poly
  • atmospheric
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Marco Fedele built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about La Torre di Chronos yet. Play it, then tell Marco Fedele what you would add next.

Make your own game

La Torre di Chronos was built by Marco Fedele with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix La Torre di Chronos opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for La Torre di Chronos

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D first-person exploration/collection game titled “La Torre di Chronos,” set on the first floor of a dark clockwork tower, called “Piano I — Era delle Gilde.” The player explores a circular brass-and-metal chamber and must collect exactly three temporal fragments, then approach the central Chronos core to reactivate the mechanism and make time run again.

Use a Three.js-style real-time 3D scene with a first-person camera, atmospheric dark navy background and exponential fog, a 74-degree perspective view, soft shadows, ACES-like cinematic tone mapping, and a low-poly stylized industrial/fantasy look. The room is a large circular metal floor/platform roughly 7 units in radius, with a raised gold/brass torus rim around it. Around the perimeter, place twelve evenly spaced dark purple-gray tower wall/brace segments, each a chunky rectangular block. In the middle, place a tall dark blue-black cylindrical Chronos core/pillar, about 4 units tall, with a large vertical clock dial nearby/behind it. The dial is dark, has twelve small gold hour marks, and a red clock hand initially frozen straight up. Add several oversized factory-style cogwheels in the chamber (one large cog toward the left/back, another to the right, and a smaller one near the front/side), plus a central industrial machine assembly. The gears should be dark/metallic with brass details and cast shadows. Use a cool blue ambient light, warm golden key light, a blue accent point light and an orange accent point light so the room has blue-and-amber highlights.

Place three collectible temporal fragments at fixed positions around the floor: approximately (-4.4, -3.2), (4.3, -2.8), and (3.6, 3.4) in world X/Z coordinates. Each fragment floats around y=.8 and consists of a glowing cyan faceted icosahedral orb enclosed by a thin rotating gold ring. Make them visibly pulse/bob and rotate. When the player comes within about 1.1 units, remove the fragment, increment the count, update the HUD, and show a brief Italian toast. After all three are collected, the player must move within about 2.3 units of the central Chronos core; then mark the game complete, resume/activate the gears, animate the clock hand to roughly a diagonal position with a subtle oscillation, and show the completion toast “CHRONOS RIPARTE — il tempo torna a scorrere!” Before completion, gears barely turn; after completion, gears spin clearly.

The player is a stylized blocky adventurer/chrononaut controlled from first person. Start the player around (0, .05, 4.4). Use WASD and arrow keys to move, Space to jump, mouse click/drag to look around, and include touch controls suitable for mobile. Keep a small centered crosshair made from thin glowing pale-blue horizontal and vertical lines. The camera should follow the player closely in FPS mode, with gravity and jumping, movement speed around 4.2 and jump speed around 7.5. Do not add combat, enemies, weapons, health, lives, ammo, or unrelated levels.

Build an Italian HUD over the game with pointer-events disabled except for touch controls: a translucent dark blue rounded rectangular panel at the upper left with a thin pale-blue border and subtle inner/shadow blur. It must show the small uppercase label “CRONACHE DEL TEMPO” in spaced blue lettering with a glowing cyan dot, the title “La Torre di Chronos,” and the objective “Raccogli i 3 frammenti temporali per riattivare l'ingranaggio del piano.” Below it show “Frammenti: 0 / 3 · Piano I — Era delle Gilde,” updating to 1/3, 2/3, and 3/3 with a cyan-to-gold progress bar. Once complete, replace the objective with “Ingranaggio riattivato. Il prossimo piano della torre ti aspetta.” At the upper right show the compact instruction legend: “Prima persona · WASD / Frecce · Spazio: salto” and “Click per guardarti intorno · Touch incluso.” Show short dark translucent toast messages near the bottom center for collection and completion feedback. Apply a dark vignette around the viewport. The overall presentation should feel like an atmospheric mysterious time-machine chamber: deep navy shadows, charcoal-purple structures, warm brass rings/gears, cyan collectible glow, and restrained Italian narrative UI.

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