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Arcade › Kratos Wilds
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Hamlaoui Anis built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Kratos Wilds yet. Play it, then tell Hamlaoui Anis what you would add next.
Kratos Wilds was built by Hamlaoui Anis with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Kratos Wilds opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a third-person 3D exploration game titled "Kratos Wilds" / "Kratos: Wilds of Dawn". Use a loaded humanoid warrior character from assets/Rig_model_mia.glb as the player, scaled to roughly human size, standing in an open wilderness. The camera should be a perspective third-person follow camera positioned about 7.5 units behind the player, with drag-to-look orbit control. Use a broad, flat green-brown wilds ground plane under a muted teal-gray sky with atmospheric fog; lighting should be warm, cinematic, and sunlit, with soft character and environment shadows. The playable space is an open outdoor wilderness centered on an ancient dirt path running north/south. Scatter stylized low-poly pine trees, faceted gray rocks, and several weathered brown ruin pillars around the landscape. At the far northern end of the path, place a large arched dawn gate/ruin made from a brown stone-like torus arch, approximately 8 units wide and elevated. The world should feel sparse, ancient, and exploratory rather than densely decorated. Place 12 collectible ancient relics throughout the area, arranged in a loose radial/scattered pattern around the path and starting area. Each relic is a small golden-orange glowing faceted octahedron/diamond hovering slightly above the ground, rotating continuously and bobbing gently, with a faint translucent warm glow around it. The player starts near the southern side of the area at approximately (0, 0, 18), while the relics occupy positions from the start toward the path and gate. When the game begins, make all relics visible and reset their collected state. When the player comes within roughly 1.35 world units of a relic, collect it, hide it, increment the counter, and update the status message. The objective is to explore and discover the relics, ultimately reaching the northern dawn gate. At the gate (around z=-48, within 10 units of the center), display a sealed-gate message unless at least 8 relics have been collected; with 8 or more, display that the dawn gate opens and the wilds are yours to explore. If all 12 are collected, use the stronger completion message "All relics found — now reach the dawn gate!" before the gate condition is checked. Provide keyboard controls: WASD or arrow keys to move, Shift to sprint, Space to jump, and dragging the mouse to look around. Movement should be character-centered third-person movement with normal gravity and jumping. On touch devices, show a translucent circular virtual joystick at bottom-left for movement and a round JUMP button at bottom-right; hide the keyboard help there. Use a start overlay button in the center labeled "ENTER THE WILDS"; before it is pressed, show the world and player but do not begin the objective. Pressing it should reset the player and relics, hide the button, and change the message to "Follow the ancient path, discover relics, and reach the ruined gate." Add a fixed HUD over the game: a dark translucent rounded pill at top-left labeled "⚔️ KRATOS · WILDS OF DAWN", a matching pill at top-right showing an icon and "0/12 relics" (updating through 12/12), a centered status message below the top bar, and bottom-centered help text reading "WASD / arrows to explore · Shift to sprint · Space to jump · drag to look" on desktop. Style the interface with dark blue/charcoal translucent panels, warm cream/gold text and accents, rounded borders, subtle blur and shadows. The start button should be large, centered, rounded, and use a warm orange/brown gradient with bold white text and a gold border. Keep the rendering low-poly and stylized, with no combat, enemies, weapons, health, ammo, or timer; the core loop is movement, jumping, collecting 12 glowing relics, and approaching the ancient gate.