Appearance
Arcade › Kolonie
Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.
Made by paulminecrafter, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
Join the conversation on Discord ↗
Nobody has said anything about Kolonie yet. Play it, then tell paulminecrafter what you would add next.
Comments are shared with the public Discord thread.
Kolonie was built by paulminecrafter with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Kolonie opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a mobile-friendly 3D top-down ant-colony game titled “Kolonie”, with German UI and the subtitle “Baue dein Ameisenreich”. Use a Three.js-like scene viewed from a moderately angled overhead camera that follows the player queen ant. The world is a circular grassy meadow with a soft green background/fog, directional daylight, shadows, and a brown ring-shaped path around the home nest. Scatter a few natural props around the field: two logs and two rock/cliff blocks. Build the player as a stylized low-poly brown ant made from simple rounded body sections, a dark head, six legs, and antennae; make it slightly larger than the workers and place it at the center in the home nest. The home nest is a raised dark-brown circular mound/platform with a smaller glowing orange-brown circular center. Place an enemy nest in the distance at approximately (10, 0, -7), represented by a dark red circular mound and a glowing red center. Place seven small floating/rotating golden food crystals around the home nest in a loose ring, each bobbing gently. Add five smaller worker ants orbiting and wandering around the home nest in a visible circular pattern. The core loop is resource and colony management: the queen moves around the meadow using WASD or arrow keys, and on touch devices via a virtual touch stick/control system. The camera follows the queen in top-down mode. When the queen comes within roughly 1.25 world units of a food crystal, collect it automatically, hide/remove that crystal, increase food by 6, and show a temporary centered toast reading “+6 Nahrung gesammelt”. Start with population 8, food 42, construction/rooms 1, and enemy health 60. Provide three large bottom action buttons: green “+ Arbeiter”, gold “Bau erweitern”, and red “Angreifen”. Hiring a worker costs 18 food, increments population by 1, adds a smaller worker ant near the nest, and shows “Ein neuer Arbeiter ist geschlüpft”; if insufficient food, show “Zu wenig Nahrung”. Expanding the nest costs 25 + (current rooms × 12) food, increments rooms by 1, slightly enlarges the nest, and shows “Der Bau wächst – Raum X”; if insufficient food, show “Sammle mehr Nahrung”. Attacking costs 8 food and deals exactly 10 damage to the enemy nest, but only when the queen is within 12 world units of it; show “Angriff verursacht 10 Schaden”, or when health reaches zero show “Feindvolk besiegt!”. If too far away show “Nähere dich dem roten Nest”; if food is below 8, show “Die Krieger brauchen Nahrung”. Clamp displayed enemy health at zero, but retain the visible enemy nest. Overlay the 3D view with a dark translucent glassmorphism HUD. At the upper left, show a rounded panel with an ant icon, gold “Kolonie” title, and “Baue dein Ameisenreich”. Beside/below it show a rounded stats panel with labels and gold numeric values: “Volk 8”, “Nahrung 42”, “Bau 1”, and “Feind 60”, updating live. Show temporary pill-shaped dark-green feedback toasts near the upper center. On desktop, include a lower-left hint with pills “WASD / Pfeile” and “Touch-Stick” followed by “Bewege deine Königin über die Wiese. Sammle Nahrung und nähere dich dem roten Nest.” On narrow mobile screens, hide the hint and arrange the three buttons across the bottom with equal widths; on wider screens place them at the lower right. Use rounded 14–16px corners, subtle borders, shadows, white text, gold/yellow emphasis for values and titles, and button gradients: green for workers, ochre/gold for construction, and red for attack. Keep the canvas full-screen and prevent page scrolling/touch scrolling. The visual style should be calm, clean, slightly stylized low-poly nature with dark green UI, warm brown ant/nest colors, bright golden food, and red enemy accents.