Arcade › Kitchen Brawl
Click the game above and it runs right here in your browser. No download, no installer, no account needed. sadqwd afsafasf built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Kitchen Brawl yet. Play it, then tell sadqwd afsafasf what you would add next.
Kitchen Brawl was built by sadqwd afsafasf with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Kitchen Brawl opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable low-poly 3D arena brawler called “Kitchen Brawl.” Use a third-person camera following the player, with a compact enclosed kitchen arena viewed from behind and slightly above the player. The player is a stylized blocky humanoid chef named Chef Pepper, using a colorful Kenney-style mini character model with green clothing, blue pants, boots, brown skin, and dark hair. The rival is another stylized humanoid named Chef Pickle, using a contrasting female mini-character model. Place the player at the front-left side of the arena and Chef Pickle across the central island toward the back-right at the start. Build the arena as a bright, warmly lit cartoon kitchen: a large cream/tan floor bounded by pale walls, blue horizontal trim along the back and left walls, and a chunky central kitchen island with a reddish-brown base and pale cream countertop. At the back wall, arrange recognizable low-poly kitchen furniture and appliances including a stove, sink, cabinets, and blender; add a prep table with chairs on the right. Put a row of red and yellow checker-like floor tiles near the front edge. Use soft shadows, ambient plus warm directional lighting, subtle blue rim lighting, and a pale blue background/fog for the clean toy-like low-poly presentation. The core goal is to defeat Chef Pickle by reducing the rival’s health to zero while keeping the player alive. Both fighters start with 100 health. Chef Pickle automatically tracks the player, walks toward them when farther than about 2.4 units, and performs occasional close-range melee attacks when near, dealing 9 damage and knocking the player back. The player has no separate punch button: instead, move around the kitchen, pick up nearby loose kitchen objects, and throw them at the rival. Press E when within roughly 1.6 units of an item to grab it; the held item disappears from the world while carried. Press Q to throw it forward in the direction the player faces, with an upward arc, spinning physics, gravity, bouncing, and arena boundary rebounds. A thrown object that comes within about 1 unit of Chef Pickle deals damage and knockback. Use these item damages: pan 20, chair 28, plate 14, ketchup bottle 12, and other loose items such as spoon, apple, and bread 10. Place the throwable objects around the kitchen near the back: pan, plate, ketchup bottle, spoon, apple, bread, and an extra throwable chair. Items should be visibly low-poly 3D props and should rotate as they fly. Player movement uses WASD, with space to jump. Shift triggers a short forward dodge lasting about 0.42 seconds, moving rapidly forward and granting about 0.5 seconds of invulnerability; display a temporary “DODGE!” message. Keep both characters inside the rectangular arena bounds. Use simple character animation states: idle when still, walk/run while moving, jump while airborne; Chef Pickle uses walk and melee attack animations. Apply knockback to both fighters when hit. Press R to reset the match, restoring both health values, player and enemy start positions, all thrown objects, and clearing the game-over state. Create a prominent HTML-style HUD over the 3D scene. At the top center show the large cream “KITCHEN BRAWL” title with a dark red shadow. At top-left show a dark translucent rounded panel labeled “YOU · CHEF PEPPER” with a green health bar; at top-right show a matching panel labeled “RIVAL · CHEF PICKLE” with a pink/red health bar. Under the title, show the compact instruction pill: “WASD move · SPACE jump · SHIFT dodge · E grab · Q throw · R reset”. Along the bottom center show a dark rounded status card initially reading “Grab something and bonk Chef Pickle!” Update it for gameplay feedback such as “Picked up pan — press Q to throw!”, “BONK DELIVERY!”, “Direct hit!”, “Ouch!”, and “DODGE!”. When Chef Pickle reaches zero health, show “YOU WIN — Chef Pickle is extra crispy!” and a centered yellow “PLAY AGAIN” button. When the player reaches zero health, show “CHEF PICKLE WINS — grab a pan and try again!” and the same restart button. Keep the presentation polished, colorful, shadowed, and toy-like, matching the screenshot’s third-person kitchen view.