Arcade › Kiara
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Diego Diaz built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Kiara yet. Play it, then tell Diego Diaz what you would add next.
Kiara was built by Diego Diaz with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Kiara opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person exploration/collection game titled “Kiara,” using a stylized low-poly aesthetic. Show a small white-and-orange sitting kitten named Kiara as the player avatar in the center of a simple open grassy clearing. Use a fixed-size square green ground plane approximately 18 by 18 units, with soft studio-like lighting, ambient hemisphere light, warm directional sunlight, antialiased rendering, flat-shaded/simple polygonal forms, and visible soft shadows. Surround the clearing with four stylized low-poly evergreen trees: brown faceted trunks and stacked dark-green cone foliage, placed around the perimeter. Scatter several chunky pink/magenta cushions or pillows on the ground and five bright pink yarn balls around the clearing. The world should be sparse and uncluttered, with a dark/black background beyond the ground plane. Build Kiara as a recognizable custom low-poly kitten composed of primitive meshes: a white rounded body in a sitting pose, white head, triangular/conical ears with orange inner-ear details, a small orange forehead stripe, large amber-gold eyes with dark pupils, a tiny pink nose, simple mouth, thin whiskers, white front and tucked back legs with pink paw pads, and a fluffy segmented tail that is mostly orange with a white base. Add a vivid pink collar and a circular silver tag on the chest/front with the letters “IA” visibly engraved or rendered on it. Include a large orange patch on the kitten’s right side. Keep the kitten’s proportions cute and chunky, with faceted geometry rather than realistic fur. The main goal is to explore the clearing and collect yarn balls. Control Kiara with WASD or arrow keys; support jumping with Space; allow clicking the canvas to look around using pointer lock/mouse camera controls. Use third-person camera behavior following the kitten, initially positioned behind and above it so the kitten and surrounding collection area are visible. Support touch/mobile-friendly controls if available, including the translucent circular virtual control visible near the lower-right corner. Kiara should move at approximately a brisk walking speed, be able to jump under gravity, and rotate to face the direction of travel. Detect collection when Kiara comes within roughly 1.15 world units of a yarn ball: remove that ball, increment the score, and immediately respawn a replacement yarn ball at a random position within the clearing, keeping the number of yarn balls effectively constant. Do not add combat, enemies, health, timers, inventory, or other objectives. Animate the avatar subtly: sway the segmented tail more strongly while moving and gently while idle, bob/tilt the head curiously, and alternately wiggle the front legs while moving. Keep the kitten generally in its sitting-like pose even during exploration. Add a white HUD in the upper-left with the title “Kiara” and the text “Yarn collected: 0,” updating the number whenever yarn is collected. At the bottom center, display the instruction text “WASD / arrows to explore • Space to jump • Click canvas to look around.” Use clean system sans-serif typography with a subtle shadow/opacity treatment. The game should start immediately in the outdoor clearing with Kiara at the center and the initial yarn, pillow, tree, lighting, HUD, and controls visible.