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Jungle Dash

  • 3d
  • platformer
  • collectathon
  • jungle
  • arcade
0
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1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mateusz Kulesza built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Jungle Dash yet. Play it, then tell Mateusz Kulesza what you would add next.

Make your own game

Jungle Dash was built by Mateusz Kulesza with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Jungle Dash opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Jungle Dash

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D platforming game titled “Jungle Dash.” Use a bright, stylized low-poly look with a sky-blue background and distant blue-to-green atmospheric fog. The camera is a third-person perspective camera following a small orange fox mascot from behind and slightly above; the fox is an animated 3D character with idle, gallop/run, and jump animations. Keep soft shadows enabled and use bright daylight lighting, with a cool sky fill and warm sunlight.

The playable level is a linear, elevated jungle obstacle course made from chunky floating grass platforms. Platforms have brown soil-colored sides and rounded green grassy tops, arranged progressively upward and forward along the negative Z direction. Start the fox on a broad ground platform around the front of the course, then lead it across these platforms: a smaller platform ahead, a platform offset left and higher, then platforms alternating/offset toward the right and center, ending at a higher final platform. The platforms should feel like suspended blocks above a green jungle floor. Add a large green ground plane far below, a simple brown jungle path through it, and several stylized low-poly cone-shaped trees around the course. Include a couple of stacked crates and barrels near the starting area as scenery. Use soft cast shadows beneath the fox and props.

The core goal is to explore and jump across the platforms while collecting all eight orange fruit pickups. Place orange fruit collectibles along the route, primarily one on each successive elevated platform, plus two near the starting platform. Fruits should float slightly, slowly rotate, and bob gently. When the fox comes within close range (about 0.8 world units), hide that fruit and increment the collection count. Once all 8 fruits are collected, show a centered “Level clear!” overlay with the message “You grabbed every fruit.” and a prominent yellow “Run it again” button that resets the game: restore all fruits, set the count back to 0, hide the overlay, and return the fox to the starting position.

At the end of the route, place a glowing mint-green torus/ring on the final platform as a visible goal marker. It should slowly rotate, but level completion is based on collecting all eight fruits rather than entering the ring. Do not add enemies, combat, health, lives, timers, or other invented mechanics.

Controls must match the game: WASD or the arrow keys move the fox, Space jumps, and Shift makes the fox run faster. Show this exact guidance in a bottom-center translucent white rounded HUD panel: “WASD / arrows • Space to jump • Shift to run”. Use third-person movement with gravity, jumping, slope handling, and platform collision. The fox should switch between idle, gallop, and jump animation states according to whether it is stationary, moving, or airborne.

Overlay the game UI on top of the canvas. Put “JUNGLE DASH” in large bold dark navy text at the upper left. Put a translucent white rounded counter panel at the upper right showing an orange icon and “0/8” initially, updating to the current collected count. Use clean system sans-serif typography, white borders, rounded corners, and a cheerful arcade presentation. On narrow/touch screens, keep the hint readable and positioned slightly higher from the bottom, but the primary controls remain keyboard controls. Render responsively to the full browser window.

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