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Arcade › ITA 5
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Dhhshd Hshshshhs built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about ITA 5 yet. Play it, then tell Dhhshd Hshshshhs what you would add next.
ITA 5 was built by Dhhshd Hshshshhs with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix ITA 5 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild “ITA 5” as a browser-based 3D third-person open-world action-adventure prototype set in the fictional Indian city district Bharat Nagar. Use a low-poly/stylized visual direction: pale blue sky with distance fog, bright soft daylight, simple flat-shaded/standard-material geometry, dark asphalt roads with repeated pale yellow lane lines, green ground, colorful blocky market buildings, a teal river running along the right side of the district, roadside shops, trees, a large dark-blue garage, and a bright turquoise garage door. The camera should be a perspective third-person follow camera positioned behind and above the player, with shadows and atmospheric fog. Begin with a full-screen dark translucent main menu panel. Show the kicker “ORIGINAL OPEN-WORLD ACTION ADVENTURE”, the large title “INDIA THIEF AUTO 5”, subtitle “Bharat Nagar // Prototype 01”, and buttons PLAY STORY, FREE ROAM, and LOAD CHECKPOINT. Include small text explaining that this is a fictional Indian city and a prototype with one district, one mission, Arjun, traffic/police pursuit, and mobile controls. The playable character is Arjun Bhat, represented by a stylized cyberpunk humanoid model, initially placed on the central road. Let the player move in third person using WASD or arrow keys, run with Shift, jump with Space, enter/exit nearby vehicles with E, and provide touch/mobile controls: JUMP, ENTER, and SAVE buttons. A circular/analog-style touch control may be used by the third-person control system, consistent with the mobile presentation. The world contains a long north-south main road crossing a long east-west road, lane markings, 18 colorful market blocks along the sides, skyline blocks near the river, 12 moving pedestrians, roadside shops, and the Kabir Garage landmark at approximately the east side of the road near the far end of the district. Place a sedan at approximately (4, 0, 8) and a simple black street bike at approximately (-5, 0, 7). The sedan should be a stylized low-poly car model and the bike can be assembled from a dark body, seat, and two wheels. When Arjun is within roughly four units of either vehicle, pressing E or ENTER enters it: hide the character, attach him to that vehicle, and drive the selected vehicle forward in its facing direction. The car is faster than the bike (roughly 9 versus 7 movement units); pressing E/ENTER again exits and places Arjun beside the vehicle. Display a toast such as “Entered car”, “Entered bike”, or “Exited vehicle”. PLAY STORY starts the mission and sets the objective to “Go to Kabir’s Garage”. Show an opening subtitle/dialogue box near the bottom: Kabir: “Bhai, finally wapas aa gaya?” and Arjun: “Haan... bahut saal ho gaye.” Complete the mission when the player or currently driven vehicle reaches the garage landmark around (8, 0, -20), within about six units. On completion award ₹2,500, clear the wanted level, change the objective to “Mission complete — explore freely”, show Kabir’s follow-up subtitle “Bhai, city badal gayi hai. Ab sambhal ke chalna.”, and save a checkpoint. FREE ROAM starts directly with the objective “Explore Bharat Nagar” and no active story mission. Implement the HUD after starting: at top left show “ARJUN BHAT” and “BHARAT NAGAR CENTRAL”; at top right show money beginning at “₹ 12,500” and a five-star wanted indicator initially “☆ ☆ ☆ ☆ ☆”. Add a small square minimap at bottom right with a dark blue background, a cross-shaped road layout, a teal river strip, a bright teal player marker, and red police markers. Add the lower-left control hint “WASD / arrows move · Shift run · Space jump · E enter vehicle”. Use dark navy translucent HUD panels with turquoise borders/highlights, white text, teal objective accents, and gold money/wanted accents. Include a wanted/police system. Pressing G should increase wanted by one level up to five and show “A suspicious deal went wrong”. When wanted is above zero, spawn up to one stylized police car per wanted level; police units pursue the player or the current vehicle, turn toward the target, and move toward it. If one gets within about 2.2 units, increase wanted (capped at five), subtract ₹50 (not below zero), and show “Police intercepted you”. Show police positions as red dots on the minimap. Use the simple stylized police-car asset/appearance rather than inventing weapons or combat. Pedestrians should be simple capsule-shaped figures with brown spherical heads and alternating blue or tan bodies. Have them gently wander around their home positions using sinusoidal motion. Include the river, trees, block buildings, shops, garage door, road grid, and simple skyline as environmental landmarks; do not add unsupported combat, inventory, weapons, dialogue trees, or extra missions. Add save/load persistence using a checkpoint: SAVE or K stores cash, wanted level, mission completion, and Arjun’s position in local storage; LOAD CHECKPOINT restores them and shows either “Checkpoint loaded” or “No checkpoint yet”. Keep the game as a compact one-district prototype with no need for additional gameplay systems.