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Arcade › Iron Queens
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Remy Fischer built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Iron Queens yet. Play it, then tell Remy Fischer what you would add next.
Iron Queens was built by Remy Fischer with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Iron Queens opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “Iron Queens” as a browser-based 3D arena brawler and squad-management game using a dark, stylized low-poly Three.js presentation. The camera is a high, third-person/isometric perspective following the player over a circular gray stone/metal arena: a thick cylindrical platform with a raised torus-like ring around its edge, scattered chunky rectangular rock obstacles, dark blue-black background, fog, soft shadows, and cool overhead lighting. Fighters are simple geometric female humanoids made from boxes, spheres, and grouped limbs rather than detailed realistic models. They have visible skin-tone heads/limbs, colored outfit torsos, black hair, and small pale blade meshes attached to their forearms. Allied fighters use their nation color; enemies use muted red. Four selectable body archetypes—Slim, Curvy, Heavy, Massive—alter proportions, health, movement speed, hips, and stance. The player begins as a regular woman with a knife and can upgrade Muscle; muscle visibly enlarges torso, chest, arms, legs, and overall stance, changing the weapon from knife to dual blades at muscle 2 and long nail-claws at muscle 5. The player’s selected nation also colors her team and grants a passive. The main loop is: choose one of 16 nations (Aster, Brimhold, Caelia, Draxen, Eros, Fjordane, Ghal, Helia, Istria, Junor, Kesh, Liora, Myrene, Norha, Orias, Pyrel), choose body type, manage a roster, select exactly five roster recruits for the next lineup, then start a real-time 6-versus-6 arena fight. The player is one of six allies and faces six AI-controlled enemies. Allies and enemies automatically seek the nearest opponent, approach, quick-strike at close range, and occasionally dash-slash; the player is directly controlled. Defeat the enemy squad before all six allies fall. Fighters have health, power, toughness, speed, muscle, damage, kills, and a battle score. Damage contributes to score, knockouts add a large score bonus, living fighters and the winning team get end-of-battle bonuses, and the player receives a placement ranking on the battleboard. Gold is awarded after each battle based on placement, kills, damage, victory, and relevant nation bonuses; first place is strongly favored. Do not make Mia a battle drop. Desktop controls: WASD moves the player around the arena, Q performs a quick strike against the nearest enemy in range, Space performs a dash slash in the facing direction with area damage, R starts the next battle, E triggers an event, number keys 1/2/3/4 purchase Power/Toughness/Speed/Muscle upgrades, and dragging across the arena rotates the camera. Quick strike and dash have cooldowns. Keep fighters within arena bounds. Mobile controls must provide a left virtual thumb joystick, Slash and Dash touch buttons, tappable Start battle/Event/upgrade controls, tappable roster cards and Set buttons for lineup management, and arena dragging for camera rotation. Implement the 16 nation passives exactly as displayed in the game’s rules: Aster +10% movement speed; Brimhold +3 strike damage; Caelia 20% faster dash recovery; Draxen +1 effective muscle; Eros +15% battle payout; Fjordane +16 max HP; Ghal extra damage below 35% HP; Helia better Mia odds after four events; Istria increased quick-strike range; Junor +5 dash-slash damage; Kesh +15% score from damage; Liora +12 gold on wins; Myrene faster attack cooldown recovery; Norha +1 toughness in battle; Orias speed burst after a knockout; Pyrel +4 finisher damage. Body base health and speed should differ by archetype: Slim 92 HP/8.0 speed, Curvy 100/7.3, Heavy 112/6.7, Massive 124/6.1. Upgrade costs are Power 20 gold, Toughness 18, Speed 15, Muscle 28; each purchase adds one to that stat. Between battles, E triggers one of three event outcomes: usually recruit a random woman from any of the 16 nations (duplicate nations are allowed), otherwise award a random sponsor gold bonus. Every third battle can signal that an event is ready. After at least five events, there is an extremely rare special event roll that can unlock Mia, and Mia can only ever come from this event system, never from victory or battle rewards. When Mia appears, add her to the roster and show a short skippable intro cutscene with a camera reveal and on-screen text explaining that she is an exclusive event-only fighter. Visually make Mia unmistakable: a towering elite ally with black outfit styling, very long dark hair, a large distinct silhouette, long clear nail-claws, and overwhelming stats; she is a massive body type with greatly increased power, toughness, speed, muscle, health, and scale. The cutscene lasts about 6.5 seconds and can be skipped by Space, click, or tap. Build a dense responsive HUD matching the dark translucent rounded-panel style shown in the screenshot. The upper-left main panel is titled “Iron Queens” and contains Nation and Body dropdowns, a stat readout for Gold, Muscle, Power, Toughness, Speed, Weapon, Battle, Events, and Passive, followed by buttons for Start battle, Trigger event, Power, Toughness, Speed, and Muscle. Show desktop/mobile control hints. Include a Battleboard panel listing ranked fighters and scores with the player highlighted gold, allies blue, and enemies red. Include a Team Manager panel showing five lineup slots and a roster of recruit cards with name, nation, body type, muscle, power, toughness, speed, passive, Pick buttons, and Set buttons; lineup changes are locked during battle and repeated nations are valid. Include a Roster & Unlocks panel showing last event, squad size, duplicate nations, Mia’s locked/unlocked event-only status, and roster summaries. Include an Event Log & Nation Passives panel with recent messages and the selected nation’s passive description. Use small banner notifications for battle start, knockout, victory/defeat placement, event outcomes, upgrades, and insufficient gold. Use subtle synthetic metallic/game sounds on attacks and event results if audio is available. Use responsive layout behavior: desktop panels overlay the arena in left/right/top/bottom positions, while narrow or touch screens stack them into scrollable panels and expose the joystick and action buttons. Preserve an inspectable game state API equivalent to window.getGameState() and window.setGameState(patch), exposing and allowing updates to nation, body type, gold, battle number, event count, Mia unlock state, lineup, roster, cutscene state, player stats/position/health/weapon, allies, enemies, winners, and event log.