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Arcade › Iron Drop
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Adam Helweh built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Iron Drop yet. Play it, then tell Adam Helweh what you would add next.
Iron Drop was built by Adam Helweh with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Iron Drop opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 2.5D sci-fi top-down twin-stick extraction shooter titled “Iron Drop.” Use a Three.js-style 3D scene with a perspective camera looking down from above and slightly behind the player, following the player smoothly; keep the player near the center while the camera tracks across a bounded square arena. The ground is a large dark crimson/maroon dusty alien-planet plane with a very subtle tactical grid, dark fog at the horizon, dramatic cyan/blue atmospheric lighting, soft shadows, and a moody near-black space-like background. Use low-poly stylized Quaternius-like assets: an armored male soldier carrying a chunky shotgun/energy weapon, small colorful alien creatures, flying/small spitter enemies, rocks, crimson bushes, a cyan-ringed communications antenna, alien bug nests, an extraction dropship, and an ammo crate. The soldier should visibly rotate toward the mouse cursor/aim point while moving. Core controls: WASD moves the armored soldier, mouse aims over the ground and left click fires, R reloads. Fire repeated plasma rounds while holding left click, with a 30-round magazine and 90 reserve ammo; each shot is a small bright cyan projectile, consumes one round, and has a short fire cooldown. Automatically begin the mission when the player moves, clicks, or presses a key. Support abilities are limited and activated with number keys: 1 orbital strike (2 uses), 2 sentry drone (1 use), and 3 ammo drop (1 use). Orbital strike targets the current mouse ground position, first showing a red warning ring, then detonating after about 0.9 seconds with a bright pulse, killing enemies in roughly a 5-unit radius and heavily damaging nearby nests. A sentry deploys a small crate-based drone beside the player, fires cyan shots automatically at nearby enemies within about 12 units, and lasts about 28 seconds. An ammo drop places a crate beside the player, adds 90 reserve rounds, refills the magazine, and briefly emits a cyan pulse. Keep the support counts visible in the HUD. On touch devices, provide a left virtual movement joystick and right-side FIRE, reload, interact, and orbital-strike buttons. Mission progression must match this sequence. The player starts at the center with 100 HP and a short initial invulnerability period. Objective 1 is to reach the communications antenna at approximately the northwest/left side of the map (around x=-13, z=-8) and press E when within 3 units; show a pulsing cyan interaction ring and a bottom/center hint reading “Press E to activate comm terminal.” After activation, Objective 2 is to destroy both alien bug nests, one toward the southwest (about -18,14) and one toward the northeast (about 19,-13). Each nest is a dark magenta rocky shell with a pulsing central core, starts with 160 HP, leaks green ichor when hit, and continually spawns enemies nearby every few seconds while alive. Also spawn an initial ordinary alien near (-8,9) and a spitter near (9,-7), plus occasional reinforcements around the player. Once the antenna is active, display “OBJECTIVE 2: Destroy bug nests. 0/2 cleared,” updating the cleared count. After both nests are destroyed, Objective 3 directs the player to the green extraction ring and dropship at approximately (14,13). Entering the green ring starts extraction. The player must remain within the extraction area while a 24-second timer counts down; leaving the zone makes the timer recover toward 24 seconds. Win when it reaches zero while the player is alive, showing a centered “MISSION COMPLETE” result with “Extraction shuttle is away. Mission complete.” Lose immediately at 0 HP, with a centered “MISSION FAILED” result saying “Suit integrity failed before extraction.” Provide a “Deploy Again” restart button after either result. Enemies should path directly toward the player. Ordinary aliens are close-range attackers: about 55 HP, speed about 4.2, and deal 11 contact damage with a short attack cooldown. Spitter/flying small enemies have about 42 HP, speed about 3, deal 7 contact damage, and periodically fire slow green spit projectiles from up to about 13 units away. Enemy contact and projectiles damage the player, with brief damage invulnerability. Player shots do about 31 damage; shots can hit aliens or nests. Track and display kills. When enemies die, make them burst into stylized green and dark ichor ground splats, airborne chunks, and a bright green impact pulse. Damaged nests leak green splats; destroyed nests disappear in a larger orange/yellow pulse and gore burst. Player damage creates brief red suit-fluid splatter on the ground. HUD/UI: use a futuristic condensed techno font similar to Oxanium and translucent dark navy panels with thin cyan borders and cyan glow. Put a top status panel showing HP with a green-to-yellow bar and numeric value, AMMO with cyan-to-lavender bar and “current/reserve,” KILLS and a reload countdown when reloading. Put a mission panel beside/below it with bold objective labels and current instructions. At the bottom left show three support cards labeled “1 Orbital Strike,” “2 Sentry Drone,” and “3 Ammo Drop,” each with its remaining uses. Show the keyboard/mouse controls along the bottom/right on desktop. Keep the overall art style low-poly, colorful, shadowed, and cinematic, with cyan projectile/ring effects contrasted against the dark red-purple planet.