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Arcade › IRMÃOS ROYALE

IRMÃOS ROYALE

  • 3d
  • battle-royale
  • third-person
  • shooter
  • survival
  • low-poly
  • offline
  • bots
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ruan built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about IRMÃOS ROYALE yet. Play it, then tell Ruan what you would add next.

Make your own game

IRMÃOS ROYALE was built by Ruan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix IRMÃOS ROYALE opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for IRMÃOS ROYALE

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person offline battle-royale survival game titled “IRMÃOS ROYALE”, with all interface text in Brazilian Portuguese. The player is a simple low-poly character in a compact outdoor arena: a blue capsule-like body, yellow spherical helmet, and dark carbine. Use a fixed third-person follow camera positioned about 8 units behind the player, mouse-controlled aiming, and a centered white crosshair. The scene should use Three.js-style low-poly geometry, a bright muted outdoor palette, no texture-heavy assets, and atmospheric fog: a large green ground plane, gray paved roads crossing through the center and additional side roads, scattered blocky reddish-brown buildings with dark blue-gray flat roofs, wooden tree trunks with faceted green crowns, and several orange-brown crates. Place the player initially near (0, 1, 18), with eight red enemy bots distributed around the map. Each bot has a simple red rectangular torso, tan spherical head, and dark gun; bots wander when distant, chase the player when within 48 units, and periodically damage the player at close range. The goal is to be the last survivor by eliminating every bot.

Implement the actual mechanics: the player starts with 100 health, a 12-round magazine and 60 reserve ammunition. WASD moves, mouse aims/controls the third-person view, Space jumps, left click fires, and R or the on-screen reload button reloads. Each shot consumes one round, creates a visible small yellow projectile, and checks hits along the aim direction; an enemy takes 25 damage per hit and has 60 health, so it takes three hits to eliminate one. The player cannot fire while reloading; reloading takes about 700 ms and fills the magazine from reserve up to 12. Touching/approaching an orange crate within about 2.2 units collects it, hides it, and grants 24 reserve rounds up to a maximum of 120. Bots can damage the player for 5 health at intervals when within 18 units. Add a shrinking safe-zone ring centered on the arena: begin at radius 78, shrink over time to no smaller than 18, show it as a translucent cyan ground ring, and continuously damage the player outside it. When all eight bots are dead, show a victory state; at zero health show an eliminated/game-over state. In either end state, stop gameplay and show the restart option.

Build the HUD as a fixed overlay. At the top left, use a dark translucent rounded panel showing “VIDA” with current health, “INIMIGOS RESTANTES” with the live remaining count, and “ZONA” as a percentage. At the top right, show a bordered square minimap on a dark green background: gray central road lines, cyan shrinking zone circle, red marks for living bots, and a yellow player marker. At screen center show the crosshair. At bottom left show a dark panel labeled “CARABINA IRMÃOS”, current magazine and reserve ammo as “12 / 60 munições” style text, and a green health bar. At bottom right show a gold “RECARREGAR [R]” button. Display temporary dark rounded toast messages such as “Boa sorte, irmão!”, “Sem munição — pressione R”, “Recarregando...”, “Munição coletada +24”, and “Bot eliminado”.

Start on a centered modal menu over the visible blurred/dimmed arena. The menu has a dark navy rounded card with gold title text on two lines, “IRMÃOS ROYALE”, subtitle “ÚLTIMO SOBREVIVENTE”, a gold “JOGAR” button, and a dark blue “CONFIGURAÇÕES GRÁFICAS” button. Include a settings section that can expand/collapse and contains a “Sombras” checkbox plus the label “Qualidade leve (4 GB RAM) ATIVA”; shadows are off by default but enabling the checkbox toggles renderer shadows. Include the footer instruction text: “Offline contra bots · WASD mover · mouse mirar · clique esquerdo atirar · espaço pular”. After victory change the heading to “VITÓRIA! ÚLTIMO SOBREVIVENTE”; after defeat change it to “VOCÊ FOI ELIMINADO”; hide the play button and show “REINICIAR”. Keep the visual style clean, readable, responsive, and arcade-like, matching the screenshot’s dark translucent panels, gold/yellow accent color, blue-gray background tones, and simple geometric 3D art.

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