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Arcade › Human Study
Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Human Study yet. Play it, then tell the creator what you would add next.
Human Study was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Human Study opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a minimalist interactive 3D character study/viewer titled "Human Study". Use a Three.js-style perspective camera and a dark studio presentation: near-black blue-gray background (#101218) with subtle fog, a large matte charcoal circular display floor, and a thin brown/tan circular ring on the floor beneath the character. Place a simple neutral, bald, unclothed human mannequin centered on the ring. Build it from smooth low-to-medium detail primitive forms with visible but softened joints: a warm medium brown skin material on the torso, head, neck, arms, hands, and lower legs; use a somewhat darker brown material for both thighs and both feet. The mannequin should stand upright in a neutral pose, with an elongated capsule torso, smooth slightly oval bald head, small spherical neck joint, straight hanging segmented arms with upper arms, forearms and small round hands, separated thighs, shins, and capsule-like feet. There should be no hair, facial features, clothing, accessories, weapons, or animation. Enable soft cast shadows onto the display floor and use soft studio lighting: a warm bright key from the upper front/right, cool pale fill/hemisphere light, and a subdued cool rim/back light. Use filmic/sRGB rendering for a softly lit, polished study-model appearance. Make the only interaction camera inspection: drag on the canvas to orbit around the mannequin using damped orbit controls; support pinch gestures and mouse wheel for zoom. Constrain zoom to a close-but-not-clipping distance range and constrain vertical orbit so the user can inspect from above and below without flipping the camera. The mannequin itself does not move and there is no game progression, scoring, combat, or other gameplay system. Overlay a fixed, non-interactive dark translucent rounded HUD panel in the upper-left with a thin subtle light border and slight blur. It should read exactly: heading "HUMAN STUDY" in uppercase with wide letter spacing; underneath "Drag to orbit · pinch or wheel to zoom" in muted light gray; and below that in warm off-white, "Neutral bald base character · no clothing". Keep the HUD pointer-transparent so it never blocks camera dragging. Make the layout responsive to the viewport, preserve the full-screen dark canvas, and hide page scrollbars.