Arcade › Henhouse Yard
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Thái Nguyễn Văn built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Henhouse Yard yet. Play it, then tell Thái Nguyễn Văn what you would add next.
Henhouse Yard was built by Thái Nguyễn Văn with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Henhouse Yard opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a calm, low-poly 3D animal-care scene titled "Henhouse Yard". Use a third-person perspective camera looking down into a fenced farm pen, with an orbit camera: the player can drag to rotate around the scene and use the mouse wheel to zoom, with a soft limit on the camera distance and a fairly shallow downward viewing angle. Render with soft shadows, ambient hemisphere lighting, and warm directional morning sunlight. The background should be a pale blue sky-colored backdrop with light fog; the ground is a broad muted green yard with a large irregular-looking oval/circular tan dirt patch in the center. Build the pen from simple chunky wooden geometry. Surround the dirt area with dark brown horizontal rails at two heights and regularly spaced upright posts, forming a rectangular enclosure with perspective-visible front, back, and side fence sections. The rails and posts should cast long, soft shadows across the dirt. Place a simple wooden chicken coop in the background: a boxy brown building with a dark brown front door, two small pale blue windows, and a squat faceted dark reddish-brown roof. The main character is one cute stylized animated yellow hen/chicken, positioned inside the pen. It should be a rounded, slightly blobby low-poly bird with a yellow body, dark/black eyes, a small orange beak, and small wings/feet, using a cute animated chicken model with idle, walking, pecking/bite-in-place, and dance/flapping animations. The hen continuously follows a rectangular walking route around the yard, turning to face its direction of travel. Occasionally it pauses to peck, then resumes walking. Add a subtle bob while walking. Include two simple care stations inside the pen near the middle-left and middle-right: on the left, a short brown rectangular feed trough containing a raised golden grain block; on the right, a low brown round water bowl containing a blue water surface. These stations are clickable with pointer/mouse input. Clicking either the trough or the grain refills the food supply; clicking the bowl or water refills the water supply. The hen has hidden simulation needs shown in the interface: hunger starts around 78% and gradually decreases, while thirst starts around 82% and decreases a little faster. When hunger becomes low, if food is available, the hen walks to the trough and eats for several seconds, restoring hunger substantially and consuming the food refill. When thirst becomes low, if water is available, it walks to the bowl and drinks for several seconds, restoring thirst substantially and consuming the water refill. The hen should prioritize eating when both needs are low. If supplies are depleted, clicking the corresponding station makes them available again. The hen periodically lays eggs when both hunger and thirst are sufficiently healthy. Have it pause/settle briefly, create a small off-white egg just behind its body, then play a short celebratory flap/dance before returning to its route. Eggs should remain in the world, be slightly elongated and faceted, cast shadows, and have a small physical drop/bounce and slight random slide/rotation when spawned. Maintain an egg total that starts at zero and increments for each laid egg; laying becomes possible again after a variable cooldown of roughly 8–22 seconds based on the hen's fullness. Add a fixed translucent warm-cream HUD panel in the upper-left with rounded corners, subtle border/shadow, dark green-black text, and the exact visible text: title "Henhouse Yard", subtitle "A quiet morning in the pen", and counter "Eggs laid: 0" (updating the number as eggs are laid). Below it show labeled horizontal bars for "Hunger" and "Thirst". Hunger uses a muted green fill when healthy and turns terracotta/red-orange when below about 30%; thirst uses a muted blue fill when healthy and the same warning color when low. Include the small instruction "Click the trough or bowl to refill" in the panel. In the lower-right, show a separate translucent cream rounded hint reading "Drag to orbit · wheel to zoom". Keep the HUD over the canvas and non-blocking except for the actual station clicks on the 3D scene. The overall look should be quiet, friendly, uncluttered, and stylized rather than realistic, with simple materials, warm wood, green grass, tan earth, blue sky, and prominent soft shadows.