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Arcade › Heartland Harvest
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Alex Sabelka built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Heartland Harvest yet. Play it, then tell Alex Sabelka what you would add next.
Heartland Harvest was built by Alex Sabelka with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Heartland Harvest opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a small playable 3D top-down farming game titled “Heartland Harvest.” Use a colorful low-poly/clean stylized presentation with a large flat green grass farm, orthographic-like or moderately perspective top-down camera that follows the farmer, soft shadows, blue sky-colored background/fog, warm daylight, and simple chunky geometric models. World layout: make a broad square grass ground plane. Place a rectangular 3-by-4 grid of 12 square field plots near the center, each separated by narrow grass gaps. Each plot begins as medium brown dirt. Place a small blue rectangular pond toward the back-left, several pine trees around the outer edges, a simple horizontal fence line behind the fields, and a visibly chunky green 1960s tractor toward the right/back of the farm. The tractor should have a green body and hood, wooden/brown seat and exhaust pipe, and four dark wheels of different sizes. Keep the scene uncluttered so the field grid and farmer are easy to see. Player: add a very simple farmer avatar made from primitive shapes: a blue rectangular torso, a peach spherical head, and a brown block hat. Start the farmer near the front/bottom of the field area. Use top-down movement with WASD/arrow keys and a mobile joystick, and rotate the avatar in the direction of travel. The camera should follow/target the player from above and behind at a moderate distance, showing the farm and HUD. Core gameplay: the player must walk close to a field tile and use the main action button. The button label changes contextually: when far from a plot it says “Walk to a plot”; beside an empty plot it says “Till soil”; beside a tilled plot it says “Plant corn”; while a crop is growing it says “Growing…” and is disabled; when ready it says “Harvest