Appearance
Arcade › Harborline Streetlight
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Yusuf Abubakar built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Harborline Streetlight yet. Play it, then tell Yusuf Abubakar what you would add next.
Harborline Streetlight was built by Yusuf Abubakar with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Harborline Streetlight opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person urban action/adventure game titled “Harborline Streetlight.” Use Three.js-style real-time 3D with a perspective camera following a blocky humanoid player, soft shadows, fog, and a stylized low-poly/asset-pack look. The world is a compact city district laid out on a large green ground plane: two perpendicular dark asphalt avenues crossing at the center, pale dashed lane markings and crosswalk stripes, raised gray sidewalks, simple colorful block buildings, window bands, scattered low-poly trees, and landmarks including a blue building labeled “BLUE WAREHOUSE,” a brown “GARAGE,” and a “MARKET.” Include a few moving traffic cars, a player sedan labeled “YOUR RIDE,” and a police car that can become a pursuing patrol. Place an ally named “NIA” near the blue warehouse, civilian/worker NPCs, two gang NPCs, and eight glowing gold collectible data pickups distributed around the district. The player begins on foot near the central road with $420, 100 HP, and 12 ammunition. Provide third-person movement using WASD/virtual left stick, dragging to look, jumping with Space or JUMP, and sprinting. Include a centered white crosshair. The core mission is a short sequential street-crime narrative: initially show “Signal in the Static — Meet Nia beside the blue warehouse.” When the player presses INTERACT near Nia, advance to “Take the marked data case to the garage,” award $80, and show a dialogue-style notification from Nia. Interacting near the blue warehouse during the delivery stage triggers an alarm, changes the objective to “Heat Check — Lose the patrol before the handoff,” sets wanted level to 2, and activates a police vehicle chase. While driving, use GAS, BRAKE, left/right steering, EXIT, and HORN controls; the player can also enter the nearby player car on foot and exit it. Escape by getting sufficiently far from the police, then complete the mission, clear the wanted level, award the