Skip to content

Arcade › Goal Rush

Goal Rush

  • 3d
  • sports
  • soccer
  • penalty-kick
  • arcade
0
Remix it Discord

3 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Nisha R Krishnan built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Goal Rush yet. Play it, then tell Nisha R Krishnan what you would add next.

Make your own game

Goal Rush was built by Nisha R Krishnan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Goal Rush opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Goal Rush

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable 3D penalty-kick game titled “Goal Rush,” subtitled “PENALTY CLASH.” Use a dark, cinematic stadium presentation with a deep navy background and fog, a green rectangular soccer pitch viewed from a high, behind-the-striker perspective, and a fixed perspective camera looking toward the far goal. Use simple low-poly/clean 3D geometry with soft shadows, bright stadium lighting, and mint-green accent lighting.

Scene and field: Make the pitch a broad green rectangular slab with white boundary lines, a midfield line, and a white center circle. Place a white goal at the far end: two vertical posts, a crossbar, a visible depth/back post structure, and a faint translucent wireframe net. Add minimal blocky crowd stands on both sides and behind the goal using dark blue, purple, and green seating blocks. The player is near the camera at the attacking end, centered initially around the near half of the pitch. The player avatar is a simple stylized footballer made from a blue capsule-like torso, peach spherical head, and two dark legs. Place a white football slightly in front of the player on the ground, with a soft contact shadow.

Game goal and flow: This is a penalty shootout challenge. On the intro screen, show the text “Beat the keeper.” and “Line up your shot, build power, and find the corner. Miss three times and the match is over.” Show a large mint “KICK OFF” button. When clicked/tapped, hide the intro and begin the first kick. The objective is to score 5 goals before the player has 3 saved/missed shots. After scoring or being saved, briefly show the result, then reset the ball for the next attempt. When the player reaches 5 goals, show “MATCH WON!” and offer a “PLAY AGAIN” button; after 3 saves, show “FINAL WHISTLE” and also offer “PLAY AGAIN.”

Controls and shot mechanic: Let the player aim horizontally before shooting. Keyboard ArrowLeft/ArrowRight or A/D should move the aim gradually; also provide on-screen left and right arrow buttons for touch. Clamp aim to a limited left/right range, and shift the striker subtly sideways with the aim. Let the player hold Space to charge shot power and release Space to shoot. Also make the central on-screen “SHOOT” button press-and-hold to charge and release to shoot. The charge power starts at zero, rises over time to a maximum, and the shot must still fire with a minimum power if released immediately. Display a horizontal power bar near the bottom center, filling from green through yellow to orange/red as power increases. Include the instruction line “← → aim • hold SPACE to charge • release to shoot.”

Ball and keeper behavior: On shooting, launch the ball from its current position toward a target across the goal whose horizontal position is determined by aim, with an upward arc. Give the ball visible forward motion, gravity, rolling/spinning, and friction/deceleration; keep it from sinking below the pitch. The goalkeeper is a simple red capsule-like avatar with a peach head standing in front of the goal. Choose a randomized keeper starting horizontal position and a separate randomized target position for each attempt, then smoothly move the keeper toward that target while the ball travels. Resolve the shot at the goal line: it is a goal if the ball is not within roughly the keeper’s reach horizontally and is below the upper goal area; otherwise the keeper saves it. Show “GOAL!” in mint for a successful shot, “SAVED!” in warm peach/orange for a save, and “SHOT!” in a warm yellow immediately when the kick is launched. A miss/save increments the hidden miss count, while a goal increments the visible score.

HUD and visual layout: Overlay a non-blocking HUD over the 3D scene. In the upper-left, use a translucent dark rounded panel with thin pale border and shadow containing mint spaced lettering “GOAL RUSH” on two lines and smaller gray-blue “PENALTY CLASH.” In the upper-right, use a matching translucent panel showing “SCORE,” a large current score beginning at 0, and “/ 5.” Near the bottom center, show the translucent rounded power meter, the instruction text, and three rounded controls: dark left arrow, bright mint-green SHOOT button, and dark right arrow. Center temporary result messages near the upper-middle as rounded translucent pills with bold spaced text. Use responsive sizing for mobile portrait screens, hide the overlay during play only when explicitly described, and keep the action playable by both keyboard and pointer/touch input. Maintain the polished dark navy, green pitch, white markings, mint UI, and simple geometric 3D style shown in the reference.

More free browser games

Browse the whole Arcade →