craigfergusonband
sequência sem servidor real é a parte boa. mostra isso cedo. speed caps, color split, spawn timing
Arcade › Gloamwood
this is a game about i dont really know you have to play and find out
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Waylen Whitmire built it with Cinevva, so it works on a phone or a tablet too.
sequência sem servidor real é a parte boa. mostra isso cedo. speed caps, color split, spawn timing
Video gamewhite background
Gloamwood was built by Waylen Whitmire with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Gloamwood opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a 3D third-person action survival game called "Gloamwood" set in a cursed graveyard at night. The camera follows the player from behind and above at a distance.
**Player & Movement:**
The player avatar is a graveyard keeper character with animated idle, walk, sprint, and jump animations. Movement is controlled with WASD or left thumbstick, Shift to sprint, and Space to jump/hop. The player can navigate around a circular grove approximately 18 units in radius.
**Core Objective:**
Find and collect all 6 soul-lanterns scattered throughout the graveyard, then return to the central altar before time runs out or ghosts drain your health to zero. The game lasts 95 seconds.
**Soul-Lanterns (Collectibles):**
Six glowing lanterns placed at specific locations around the grove. Each lantern has a bright teal/green glow with a pulsing sphere of light above it and a ring aura on the ground. They bob up and down gently and emit point light. When the player walks close (within ~1.25 units), they automatically collect it with a pickup sound. The lantern disappears and the counter updates.
**Enemies - Ghosts:**
Four ghost characters spawn at the corners of the map. They constantly move toward the player at increasing speed (base 1.45 units/s, faster as more lanterns are collected). Ghosts float above the ground with bobbing animation and have a walking animation loop. When a ghost gets within ~1.15 units of the player, it damages the player for 12 health (with cooldown), plays a hit sound, and pushes the player backward slightly. Ghosts chase relentlessly throughout the match.
**The Altar (Win Condition):**
A stone altar sits at the center (0,0,0) surrounded by a glowing teal torus ring that pulses. Six decorative lanterns are placed in a circle around it. Once all 6 soul-lanterns are collected, the altar "awakens" - the torus ring glows brighter, a cylindrical beacon beam appears above it, and its point light intensifies. The player must then return to the altar (within 1.65 units) to win.
**Environment & Props:**
- Circular dark ground (dark green-gray) with a ring path texture around the center
- 22 trees (mix of straight pines and crooked pines) scattered around the perimeter
- 12 gravestones (mix of simple graves and decorative stones) placed in the middle area
- 10 boundary shrines with glowing orbs marking the edge of the playable area
- A pale moon in the sky
- Mist particles (260 small points) floating throughout the scene
- Dark fog limiting visibility
**Lighting:**
- Directional moonlight casting shadows from upper right
- Hemisphere ambient light (cool blue-gray from above, very dark from below)
- Glowing point light at the altar (teal)
- Individual point lights on each soul-lantern (teal)
- All objects cast and receive shadows
**HUD (top-left and top-right):**
Top-left: Title card panel with "Gloamwood" and description text
Top-right: Stats panel showing:
- Lanterns: 0 / 6
- Health: 100 (turns red below 35)
- Time: 95s (turns yellow-gold below 20s)
Bottom: Hint text panel with control instructions
Center: Message panel that appears for story beats ("The grove is listening. Gather the soul-lanterns.", "Soul-lantern claimed - X left", "The altar is awake. Return to the center.", etc.)
**Game States:**
- Loading: Assets load, then intro message plays for 2.6 seconds
- Playing: Player can move, ghosts chase, timer counts down, lanterns can be collected
- Won: All lanterns collected and player reached altar - shows victory message and restart button
- Lost: Health reached 0 or time ran out - shows defeat message and restart button
**Win Condition:** Collect all 6 lanterns and return to the central altar before time expires or ghosts drain all health.
**Loss Conditions:** Health drops to 0 from ghost attacks OR timer reaches 0.
**Audio:**
Simple procedural tones - pickup sound (triangle wave chime), hit sound (sawtooth), victory sound (ascending three-note melody).
**Art Style:**
Low-poly 3D graveyard aesthetic with dark atmospheric colors (dark greens, grays, blacks), teal/cyan magical glow effects, soft shadows, fog, and cinematic lighting. Gothic/spooky but not overly scary - more mystical/atmospheric.