Arcade › Giant Cake Planet
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Leo Leo built it with Cinevva, so it works on a phone or a tablet too.
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Giant Cake Planet was built by Leo Leo with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Giant Cake Planet opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable third-person 3D exploration game titled “Giant Cake Planet.” The player controls a small animated blocky humanoid avatar on a large flat circular pastel cake-world, viewed from behind and slightly above with a smoothly following orbit camera. The world is bounded by a roughly circular cake island about 110 units across: a pink cake layer forms the thick outer ground, white frosting sits on top, and the walkable surface is pale pink with large concentric decorative rings in yellow, pale blue, pink, and mint. A white raised circular road/ring surrounds the central district. Use a bright kawaii dessert aesthetic: soft pastel colors, rounded/simple low-poly forms, white frosting, cherries, candy-like buildings, cheerful lighting, blue sky/fog, distant pastel moons and many small white stars. The core objective is to explore the planet, collect 12 giant cake pickups, then return to the bakery’s glowing goal ring. Place the 12 collectibles at these approximate world coordinates relative to the central bakery: (-20,22), (22,26), (38,8), (-42,8), (54,-14), (-56,-10), (66,32), (-66,28), (20,-44), (-14,-48), (2,62), and (74,0). Each pickup is a clearly visible oversized miniature cake on a white plate: a short round cake base, a frosting layer, and a small red/pink topper. Make pickups hover gently and slowly rotate. When the player comes within about 3 world units, automatically collect the cake, hide it, increment the counter, play a light collection sound if available, and burst a few small pastel confetti cubes around it. Build the central bakery district near the origin. The main bakery is a large stylized cake-shaped building: a cream cylindrical/decagonal base, pink frosting band, pink conical roof, red cherry on top, orange door, and two glowing pale-blue windows. Put a floating rounded sign reading “Kawaii Bakery” above it. In front of the bakery, around world position (0,18), place a bright yellow-white glowing torus on the ground as the return goal ring. Add a blocky greeter NPC near the bakery entrance, facing outward and playing a simple idle/yes gesture animation. Also add several giant dessert landmarks around the planet, including large cakes, birthday cakes, and cupcakes, using oversized candy-colored low-poly food shapes. Populate the surrounding villages with exactly 1000 tiny cake houses distributed randomly in the annular area roughly 28–102 units from the center, leaving the bakery area open. Each house should be a small pastel cylindrical/rounded cake cottage with a cone roof, cherry on top, orange door, and blue windows; vary their pastel colors, sizes, and rotations. Populate the villages with exactly 965 tiny kawaii candy-crowd townsfolk, clustered around the houses. Represent each as a very small simple character with a pastel cylindrical body, peach head, and colored half-sphere hair; vary colors and scale. Animate the crowd with gentle synchronized/randomized bobbing and slight swaying, with no combat or hostile behavior. Movement must feel responsive and work on desktop and phone. Support WASD and arrow keys for movement, Space for jumping, and Shift for faster running. Movement is relative to the camera heading; the avatar turns toward travel direction and uses idle, walk, and sprint animations when available. Apply simple gravity and a jump impulse, keep the player on the flat ground, and constrain them inside the circular planet boundary. Support mouse/touch dragging to orbit the camera vertically and horizontally, with a limited pitch range, and mouse-wheel zoom from a medium third-person distance. On mobile, show a translucent virtual joystick at lower left and a circular JUMP button at lower right; both should use pointer events and not interfere with the game canvas. Create a fixed glassy pastel HUD overlay. At top left show the bold pink title “Giant Cake Planet,” the subtitle “A giant kawaii world with 1000 cake houses, a big bakery, and 965 candy-crowd boys and girls.”, a pill-shaped counter reading “Cakes rescued: 0 / 12,” and the objective text “Explore the planet, collect giant cakes, then bring them back to the bakery glow ring.” Below that show control help: “Move with WASD / arrows. Space jumps. On phones, use the built-in joystick and jump button.” Put a bright pink-orange rounded “Restart” button at top right. At bottom center, show a rounded hint pill that reports the nearest uncollected cake’s approximate coordinates, for example “Nearest cake: -20, 22 — follow the candy roads.” On first load, show a centered rounded white/pink welcome card titled “Welcome to Giant Cake Planet” with text “Run through the pastel planet, rescue 12 giant cakes, and return them to the kawaii bakery.” Dismiss this card when the player first presses a key or interacts with the game. Keep the restart button available at all times and reset the player, camera, score, collectibles, and welcome state when clicked. After all 12 cakes are collected, change the objective to tell the player to return to the glowing bakery ring and show a centered “Bakery Time!” message explaining that every giant cake was found. When the player enters the goal ring after collecting all 12, trigger victory: show “Cake Planet Saved!” with text that the kawaii bakery is full again and all 12 giant cakes were rescued for the 1000 cake houses and 965 townsfolk; change the objective to a victory/restart message, update the hint to say the whole planet is cheering, and continuously spawn celebratory pastel confetti for a few seconds. Do not add combat, health, enemies, weapons, timed limits, inventory management, or other mechanics not described here.