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Arcade › 결투장
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결투장 was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix 결투장 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Build a browser-based, local two-player 3D fighting game titled “결투장” (“Duel Arena”). Show a fixed-depth side-on fighting arena in a slightly elevated perspective: two small stylized low-poly humanoid fighters face each other on a long rectangular dark teal-blue platform. Player 1 starts on the left as a brown-haired, armored warrior; Player 2 starts on the right as a tan-clad monk/warrior. Use animated 3D character models with idle, run, punch/attack, hit, jump/roll, and death animations. Keep both fighters on the arena’s centerline, moving only left and right; let them jump and land with gravity. Movement should be responsive with a little deceleration when input is released. Players face the direction they move, and attacks turn toward the opponent. Each fighter starts with 100 health. A button press attacks with a roughly 0.55-second cooldown; an attack hits only when the opponent is within about 2 world units, deals 12 damage, and knocks them backward and slightly upward. At zero health, stop the match and display a Korean winner message identifying the surviving player. There is no computer-controlled opponent: both fighters are controlled by players. Use a bright, simple low-poly stadium setting and soft shadows. The arena is a broad rectangular dark blue/teal floor with thin lengthwise floor markings and prominent gold rails at its near and far edges. Behind it, place a muted blue-gray backdrop with a row of tall narrow alternating dark navy and ochre/gold vertical posts. The open background and fog are pale sky blue. Frame both fighters and the arena from the front with a mild downward angle; keep the camera mostly fixed but subtly follow the midpoint between the fighters horizontally. Use warm directional sunlight, ambient fill, and visible character shadows. Overlay a clean Korean HUD. Along the top, show “🔵 전사 1” at left with a full rounded health bar below it that fades green to yellow-green; show “🔴 전사 2” at right with a full rounded health bar fading amber to pink-red; center a dark rounded status badge reading “대결 중” while fighting and “끝!” at match end. Health bars shrink as damage is taken and become red/orange when health is low. During loading, show a preparation status and a large centered Korean prompt “대전을 시작하세요!”; begin play automatically once both characters load, without a start button. At the bottom corners, show touch controls for each player: left side has left/right arrow buttons, “점프”, and a larger red “공격” button; right side mirrors the arrangement with its attack button nearest the center. Include a small bottom-center instruction line: “1P: A / D 이동 · W 점프 · F 공격 | 2P: ← / → 이동 · ↑ 점프 · / 공격”. On desktop, keyboard controls are A/D to move, W to jump, F to attack for player 1; arrow left/right to move, arrow up to jump, and / to attack for player 2. Touch buttons should provide the same controls. Use bold white text with dark shadowing, rounded translucent dark control buttons, and red attack buttons. Scale the HUD and controls down appropriately on narrow screens, where the keyboard hint may be hidden.