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출동! 중장비

  • 3d
  • driving
  • construction
  • children
  • arcade
  • korean
  • vehicle
  • building
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Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

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Make your own game

출동! 중장비 was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

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Read the build brief for 출동! 중장비

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a child-friendly 3D construction-vehicle driving and building game titled “출동! 중장비” (Korean UI). Use a bright, cheerful low-poly/cartoon presentation with a sky-blue background, soft lighting, rounded navy-outlined white HUD panels, orange accent buttons, and Korean text throughout.

Opening screen: show a wide centered white translucent panel with a dark navy border and rounded corners/drop shadow. At the top of the panel is a green pill badge reading “뚝딱 마을 건설대”; the large orange title reads “출동! 중장비”; below it say “폐달을 밟아 공사장까지 달리고 재료를 모아 새 건물을 지어요!”; and include a large orange rounded button labeled “밟아서 출동하기”. The top-left HUD panel initially says “출동 준비!”. The top-right panel shows “별 ⭐ 0” and “마을 성장 0%”. Bottom-left says “준비되면 페달을 밟아 주세요”. Bottom-right has an empty horizontal pedal meter and a panel reading “속도 0 km/h”. In portrait orientation, display a reminder to rotate like a TV: “TV처럼 가로로 돌려 주세요”.

After pressing the start button, hide the title panel and begin the driving phase. The top-left mission panel should read “오늘의 미션: 새 집을 지을 재료를 공사장까지 안전하게 옮겨요!” and the bottom-left hint should explain that pressing the pedal starts the vehicle and Space/tapping can be used instead. The camera is a third-person perspective behind and above a cute orange construction vehicle named “불끈이”: a chunky orange rectangular body, yellow cabin, orange boom arm, gray metal bucket at the front, four dark wheels, and two small white cartoon eyes on the cabin/front. Drive straight forward along a long dark-gray road corridor through a sunny low-poly landscape. The road is about 12 units wide with a dashed yellow center line and pale concrete edge strips. Add green ground, blue sky/fog, simple roadside lamps with yellow lights, scattered rocks/hills, a bridge crossing a blue river, an orange construction fence/worksite near the destination, a parked truck, and a house model near the building site. The destination is far ahead on the road; the camera follows the vehicle smoothly and looks toward the road ahead.

Driving controls and rules: support holding Space or ArrowUp to increase the pedal value, releasing it to let the pedal value fall, and ArrowDown to brake/reduce it. Also support pointer/touch input on the game canvas: pressing/tapping increases pedal and releasing reduces it. Clamp pedal from 0 to 100. Show the pedal amount as the width of the bottom-right meter, show speed as “속도 X km/h”, and calculate speed as pedal * 0.6, capped at 60 km/h. Move the vehicle forward continuously based on speed. When it reaches the worksite (or has traveled far enough), switch to the construction phase.

Construction phase: place the vehicle at the work area and use a closer/fixed camera aimed at the building foundation. Reset the pedal and show the same HUD. The mission proceeds through exactly three work rounds:
1. “건물 짓기 1/3: 기초에 재료를 내려놓아요” with hint “초록 구역에 속도를 맞추고 멈추면 재료가 내려가요.”
2. “건물 짓기 2/3: 벽돌을 차곡차곡 올려요” with hint “페달을 살살 밟아 벽돌을 한 층씩 올려요.”
3. “건물 짓기 3/3: 지붕 자재를 맞춰요” with hint “빠르게 밟았다가 멈춰서 지붕을 올려요.”
For each round, the player must regulate the pedal into a green target range, approximately 38–64 pedal units (speed about 23–38 km/h). While in this range, fill a hidden/implicit work progress meter over time; outside it, progress slowly drains. Visually change the pedal meter fill to green when the target range is correct and orange otherwise. When progress reaches nearly full, complete that round, reset progress and pedal, then advance to the next instruction. Do not add combat, enemies, fuel, collisions, jumping, or other mechanics.

After the third successful work round, show a completion state: set stars to 3 and village growth to 25%, show a centered rounded white result panel with a green badge “공사 완료!”, a large orange heading “집이 완성됐어요!”, supporting text “하루와 불끈이가 뚝딱 마을에 따뜻한 집을 지었어요 ⭐⭐⭐”, and an orange rounded button “다시 출동하기” that restarts the game. Keep the top-right HUD updated with stars and village growth. Make the overall experience polished, spacious, friendly, and readable for young children, with chunky geometry, saturated orange/yellow/green/blue colors, and subtle shadows.

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