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Arcade › حياة المدينة
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Recreate an Arabic RTL 3D third-person open-city life simulator titled "حياة المدينة" (City Life), built as a browser game. Begin with a full-screen dark navy/blue gradient onboarding panel and centered rounded translucent card. The first screen title is "حياة المدينة", with Arabic subtitle "اختر السيرفر العربي الذي ستبدأ فيه رحلتك." and five large rounded server buttons in a 2-column grid, with the fifth spanning both columns: Iraq 🇮🇶, Saudi Arabia 🇸🇦, United Arab Emirates 🇦🇪, Jordan 🇯🇴, and Egypt 🇪🇬. Selecting a server opens a second Arabic character setup screen with name input, gender dropdown (رجل/امرأة), clothing/style dropdown (ملابس يومية/ملابس رسمية), and a blue "ابدأ الحياة" button. Preserve a local save named cityLifeSave so the profile can persist between sessions. After starting, show a simple low-poly 3D city from a third-person camera behind/above the player. Use a large green grass ground plane, a grid of dark gray roads crossing the city, with small yellow lane markings. Add colorful block buildings with dark roofs and floating Arabic labels: سكني, مستشفى, متجر, بنك, حديقة, شرطة, ورشة, مقهى. Also include a green office building labeled "مكتب العمل", a blue home labeled "منزلي", and a simple red sedan labeled "سيارتك". Scatter small blocky pedestrians around the streets; they move back and forth slowly. Use bright daylight, soft shadows, pale blue sky/background, fog, and a clean stylized low-poly aesthetic. The player should be a worker-like humanoid model if available, with a simple capsule/block fallback; use idle/walk/run/jump/fall animation states when possible. The player starts with this profile structure: selected server, entered name (or "ضيف المدينة" if blank), gender, 18,000 cash displayed as د.ع, 0 bank balance, 100 energy, level 1, job "باحث عن عمل", no owned home, no owned car flag, and 100% car fuel. Place the player at the city starting point and restore their saved x/z position when available. Movement is real-time third-person walking using WASD or arrow keys, plus four mobile touch buttons (left, right, forward, back) at the lower left. Provide an Arabic "تفاعل" button at lower right and also let the E key trigger interaction. Implement interactions based on proximity. Near the red car, pressing interact toggles entering/exiting: while inside, hide the player and drive the car with arrow keys/WASD, with acceleration toward a speed of about 13, steering/rotation, and a camera following behind the vehicle; exiting places the player beside it. Near the job office, if the player is still "باحث عن عمل", change the job to "سائق توصيل", increase level to 2, and show a toast saying they were hired and can complete a simple delivery for 2,500 د.ع. Subsequent interaction at the office awards 2,500 cash and reduces energy by 8, with an Arabic success toast. Near the home, allow renting it for 6,000 cash if the player does not own it; deduct the amount and set home ownership, or show that it is already their home / that they need 6,000 د.ع. There is no combat or enemy system. During gameplay, place a compact Arabic HUD at the top: player name and server, cash with a money icon and Arabic-number formatting plus د.ع, a heart indicator showing 100, energy, an in-game clock beginning at 08:00 and advancing gradually, and an objective pill. The objective is initially "المهمة: اذهب إلى مكتب العمل"; after employment, if no home exists show "المهمة: استأجر منزلاً بسيطاً"; after owning a home show "المهمة: نفّذ جولة توصيل". Add a small toggleable minimap near the upper-left with dark background, simplified gray road shapes, and a yellow dot tracking the player. Add bottom controls for movement, interact, a phone icon, and a map icon. The phone opens as a dark translucent rounded modal covering most of the screen, titled "الهاتف", with an Arabic close button and four service buttons: bank (show bank balance and cash), jobs (show current job and level), vehicles (show either that the first sedan is ready or the red sedan and fuel), and settings (save locally and report that it was saved on this device). Show temporary dark toast messages near the bottom center for exploration, employment, driving, rent, and delivery feedback, fading after a few seconds. Automatically save the profile, cash, energy, ownership, job, level, and player position periodically and after interactions. Keep all UI Arabic, right-to-left, with dark navy translucent panels, thin blue-gray borders, rounded corners, white text, yellow highlights, and a responsive mobile-friendly layout.