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美女杀怪

  • 3d
  • survival
  • arena
  • action
  • third-person
  • fantasy
  • wave-based
0
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0 plays ·added August 27, 2026

About 美女杀怪

Fight waves of aliens, bats, orcs, and Cthulhu monsters in a grassy arena. Your character auto-attacks and casts unique area-effect skills as you move and jump, picking up weapons or gear dropped by slain enemies.

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. chen wenzhuo built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about 美女杀怪 yet. Play it, then tell chen wenzhuo what you would add next.

Make your own game

美女杀怪 was built by chen wenzhuo with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix 美女杀怪 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for 美女杀怪

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a third-person 3D survival arena game titled “美女杀怪” (Beautiful Girl Kills Monsters). Use Three.js-style real-time 3D rendering with a perspective camera following behind and above the player: the camera is about 8.5 units behind, 5.5 units high, and looks at the character, with fog in the distance. The scene is a simple grassy square arena made from many tiled grass floor pieces, bounded to roughly 25 units in each horizontal direction. Add about 28 scattered short gray five-sided cylindrical stone pillars as obstacles; the player is pushed away from pillars on contact. Light the scene with ambient light and a warm directional light, enable shadows, and use a dark blue-gray fog/void beyond the grass.

The player is a stylized animated female adventurer character loaded as a humanoid 3D model, standing at the center with a shadow on the grass. Give her idle, run, and sword-slash/punch-style attack animations, and attach a small stylized sword to her right hand after collecting a weapon. Enemies continuously converge on her from random points 8–14 units away. Use four visible monster types, selected randomly: cute alien, bat, large orc, and Cthulhu-like monster. Give enemies idle animations, movement toward the player, health, and contact attacks. They move until within about 1.2 units, then damage the player roughly once every 1.2 seconds; damage scales slightly with player level. Begin with 8 enemies and shortly add 3 more, replenish the population when it becomes low, and add additional enemies on level-up. Enemy health starts at 60 plus 16 per player level; their movement speed is about 1.8–2.4.

The core loop is movement-and-survival combat. Move with WASD or arrow keys, and rotate the facing/camera direction by dragging the mouse horizontally; support equivalent single-touch dragging on mobile. Space makes the adventurer jump with visible vertical motion and gravity, and she cannot jump again until landing. She automatically performs a basic close-range attack whenever an enemy is within 3.8 units, about every 0.85 seconds, even without pressing an attack button. A left mouse click also triggers the basic slash. Basic attacks use a short-range damage area and play the attack animation.

Provide four abilities bound to number keys 1–4 and clickable bottom-center skill cards. Skill 1 is “斩击” / Slash: a frontal short-range attack with about 0.5 range and orange glowing orb/arc-like hit visuals, around 28 base damage, 1 second cooldown. Skill 2 is “火球” / Fireball: launch a bright red-orange emissive sphere forward at high speed, with about 5.5 range/effective travel distance and 22 base damage, 2 second cooldown; it disappears when it hits one enemy or expires. Skill 3 is “旋风攻击” / Spin: create a large translucent mint-green rotating ring on the ground around the player, damaging nearby enemies within about 2.75 units for 35 base damage, 5 second cooldown. Skill 4 is “雷电” / Lightning: target the nearest enemy (or a point ahead if none exists), draw a jagged pale-cyan lightning bolt from high above to the target and flash a light, damaging enemies around the target within about 7 units for 45 base damage, 20 second cooldown. Cooldown timers should be displayed on the ability cards. Abilities can be activated manually, and the game also occasionally auto-casts a ready ability when an enemy is close enough. Skill use increases an internal use count; every seventh use of an individual skill reduces its cooldown by 12% (not below 0.4 seconds) and increases its base damage by 12%, with a brief Chinese upgrade message.

When enemies are hit, show brief expanding red hit spheres. When killed, play a death animation if available, award 12 plus 3 times the current level XP, increase the kill count, and remove the monster after a short delay. Kills have a 42% chance to drop a floating, rotating sword pickup: a simple blade, hilt, and guard model hovering above the grass. Picking it up within 2.2 units increases attack bonus by a random 4–9, attaches a small sword to the player’s right hand, and shows a Chinese pickup message. Damage from basic attacks and skills incorporates the attack bonus and current level.

At each XP threshold, level up: begin at level 1 with 0 XP and a 50 XP requirement, then multiply the next threshold by 1.45. Restore health to full, increase maximum health by 12, reduce all skill cooldowns by 10% (minimum 0.4 seconds), spawn three additional enemies, and pause the game to show a centered dark upgrade modal titled “升级!选择加成”. Offer exactly two buttons: “增加攻击力 (+12)” which adds 12 attack bonus, or “增加血量 (+25)” which adds 25 maximum health and fully heals. Resuming closes the modal. If health reaches zero, show “游戏结束!Kills: [number]” and reload/reset the game after a few seconds.

Use a clean overlay HUD matching the game: at the top-left place a red health bar in a black translucent box with a white border, a blue XP bar beneath it, “LV 1” (updating level) to their right, and “Kills: 0” (updating kills) below. At the bottom center show four 70px dark translucent rounded skill cards with white borders, labeled “1 斩击”, “2 火球”, “3 旋风攻击”, and “4 雷电”; show each skill’s cooldown number and dim cards while unavailable. Add a top-right pause button displaying ⏸, changing to ▶ when paused. Start with a full-screen dark translucent title screen containing the large Chinese title “美女杀怪” and a red “开始游戏” button. On starting, hide the title screen and begin the animation loop. Briefly show the centered control hint “WASD移动 1-4释放技能 鼠标拖动转向”. Keep the visual style low-poly/stylized fantasy: imported cute humanoid and monster GLB models, grass arena, simple colored geometric combat effects, strong shadows, and a dark surrounding background.

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