Arcade › りっくじあーす
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Create a responsive Japanese mobile-first base-management and light strategy game titled 「りっくじあーす」 (Rikkuji Earth). It should run as a single-page app in a centered, phone-width shell (maximum about 560px) against a dark charcoal desktop background, with a parchment/cream main area, olive military-green header and navigation, muted red action buttons, ochre/gold accents, thick tan borders, and subtle offset shadows. Use a clean, friendly chibi military aesthetic: weapon-themed girls are represented by simple rounded portrait faces with dark outlines, dot eyes, and varied brown/blue/purple hair; the base home screen may show a large colorful chibi soldier/weapon-girl illustration on a gold/olive hero card. All visible UI text should be Japanese. Persistent game state should include the current screen, BGM toggle, resources (initially fuel 120, ammo 100, steel 180, parts 75), coins 320, day 1, selected unit index, battle log, captured count, and a roster initially containing three units: ハコ (軽戦車, rarity 2, level 4, HP 82/100, affection 62), ミサキ (対戦車ミサイル, rarity 3, level 7, HP 100/100, affection 48), and チヨ (野戦救急車, rarity 2, level 3, HP 73/100, affection 76). Each unit has name, weapon type, rarity, level, hp/max hp, affection 0–100, married flag, current costume (initially 標準), and hair color. Save changes in local storage and restore them on reload. At the top, show the title on the left and 「隊長室 / DAY n」 plus a compact 「♫ BGM ON/OFF」 button on the right. Beneath it show four equal resource boxes labeled 燃料, 弾薬, 鋼材, 部品, each with a large numeric value. Keep a fixed bottom five-button navigation bar labeled 基地, 編成, 出撃, 工廠, 衣装; highlight the active tab in muted red while the others are pale cream. 基地 (home) screen: show a hero panel with a badge 「新設陸上部隊」, heading 「隊長、作戦準備を。」, and explanatory text about historical land weapons gathering as small weapon girls and reclaiming adjacent areas. Below, show 「秘書艦ならぬ秘書兵器」 with the currently selected unit portrait/card and buttons 「訓練する」 and 「補給菓子」. Training costs 10 ammo, raises the selected unit’s level by 1, restores 8 HP up to max, adds a log entry, and plays a short beep; if insufficient ammo show a toast. Giving supply candy costs 5 parts and increases affection by 8 up to 100, with a toast if parts are insufficient. Below that, show 「司令部通信」 with a dark terminal-style scrollable log, initially containing welcome messages such as 「隊長、前線基地へようこそ。」 and 「第1小隊の編成を確認してください。」. 編成 (roster) screen: show 「所有兵器娘 X / 300」 and a notice 「編成枠:第1小隊(最大3名)」 plus total captured count. Render the roster as a two-column grid of clickable unit cards. Each card has a simple chibi portrait, bold name and a red rarity badge such as ★2/★3, weapon type / level / costume, an HP bar, and 「好感度 n/100」; if married, indicate that status. Clicking a card selects it. Below, show details for the selected unit and a gold button 「好感度100で結婚する」. Marriage only works at affection 100; otherwise show how much affection remains in a toast. On marriage, mark the unit married, set costume to ウェディングドレス, add 10 levels, increase max HP by 30 and fully heal, then log the event. 出撃 (map) screen: show a panel titled 「作戦マップ:東部演習区域」 explaining that the player moves to enemy bases, conquers them, and may capture an enemy weapon girl after victory. Beneath it render a 5-column grid of 20 square terrain tiles in olive/khaki colors, with a base tile 🏕️, several grass/empty tiles represented by ·, road tiles, enemy tiles in reddish color marked ⚔️ and labeled 敵部隊, and a goal/flag tile 🚩. Every tile is clickable (battle can be triggered from an enemy tile or any tile as implemented). A battle costs 12 fuel and 12 ammo; if either is insufficient show 「燃料か弾薬が足りません」. On battle, advance the day by 1 and resolve an approximately 82% win chance. On victory, reduce the selected unit’s HP by 8 but not below 1, increase its affection by 10 up to 100, and with approximately 45% probability add a new level-1 rarity-2 unit named a random recruit name plus 「(鹵獲)」, with a random weapon type, affection 10, increment captured count, and log 「勝利!敵兵器娘…を鹵獲しました」. Otherwise log a normal victory. On failure, reduce selected HP by 28 but not below 1 and log 「撤退。編成を見直しましょう」. Show the battle log below the map. 工廠 (factory) screen: show 「工廠・召集」 and explain that resources recruit new weapon girls, with no voice but BGM/SE support. Provide two side-by-side buttons: 「通常召集」 costing 30 parts and 「特別召集」 costing 100 steel. Normal summon adds one new unit; special summon adds ten. Generate names cyclically from アヤ, レン, フミ, ナナ, ユキ, カノン, マキ, トワ, スズ and weapon types cyclically from 主力戦車, 高射砲, レーダー車, 装甲車, 野戦救急車, トーチカ. New units are level 1, fully healed at 100/100, affection 0, standard costume, unmarried, rarity 3 with 25% probability otherwise rarity 2. Show a toast when resources are insufficient. Below, show 「改修」 with a blue button to modernize the selected unit for 20 steel: subtract steel, increase max HP by 12, fully heal, increase level by 1, and log the result. 衣装 (costume) screen: show 「衣装室:<selected name>」 and a notice that marriage always unlocks the wedding dress and seasonal costumes may be added by events. Render selectable costume tiles/buttons for 標準, 晴れ着, バレンタイン, 水着, ハロウィン, クリスマス, ミニスカ制服, メイド服, and only add ウェディングドレス after marriage. Clicking a costume updates the selected unit and logs it; clicking wedding dress before marriage shows a locked toast. Use compact responsive typography, scrollable main content, fixed header/footer proportions, cream panels with tan 2px borders and 3px shadow offsets, red HP bars, dark log panels, and red/gold/blue rectangular buttons with strong text. Include toast notifications near the bottom for errors and confirmations. Implement lightweight synthesized square-wave/triangle/sine audio: looping BGM starts after the first pointer interaction if enabled, and every action can play a short beep; the BGM button must stop/start it and persist its state. The game is an interactive management dashboard rather than an animated real-time battle scene: battles resolve immediately through the map click and update resources, day, unit stats, captures, and log.