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سباق الكارت الزاهي

  • 3d
  • racing
  • kart
  • arcade
  • low-poly
  • collectathon
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Play Me built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

سباق الكارت الزاهي was built by Play Me with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix سباق الكارت الزاهي opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for سباق الكارت الزاهي

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a simple bright, low-poly 3D kart racing game titled "سباق الكارت الزاهي" (Vibrant Kart Race). Use a Three.js-style WebGL scene with a third-person follow camera positioned behind and above the player's kart, looking slightly ahead in the direction of travel. The world is a minimal colorful park under a solid pale sky-blue background with light fog: a large vivid green flat ground plane surrounds a dark blue-purple circular ring road. Build the track as a broad torus-shaped road centered at the origin, with a radius of about 12 and road width about 4.4. Place a red start/finish strip across the road at the positive-X side. Use soft ambient light, a strong warm directional light with shadows, and several colorful point lights for a vibrant arcade appearance.

The player drives a small stylized low-poly kart, initially at (12, 0.6, 0), facing along the ring. Load/use a colorful toy-kart model for the player and two similar AI karts. The two AI karts continuously follow the circular centerline at radius 12, starting at quarter- and half-circle positions, moving at a steady speed of roughly 11 units/second. The player has acceleration, braking/reverse, friction, steering, and a speed cap: Arrow Up/W accelerates, Arrow Down/S reverses/brakes, Arrow Left/A steers left, and Arrow Right/D steers right. Forward maximum speed is about 26, reverse maximum is about -8; steering changes heading smoothly and movement follows the kart's facing direction. While the player leaves the road, gently pull the kart back toward the ring's radius, but allow some deviation.

Decorate the park with approximately eight stylized low-poly trees placed around the outer edge of the ring, sixteen orange construction cones around the outer edge, twelve more cones around the inner edge, and eight construction barriers around the outer ring. Include simple collision behavior: touching a cone reduces the player's current speed to 40% and pushes the kart away; bumping an AI kart halves the player's speed and pushes the player away. Do not add combat, weapons, health, or extra opponents beyond the two AI karts.

Add ten bright yellow coin pickups evenly spaced around the track centerline, hovering at about y=1.2. Add four glowing colorful spherical boost pickups (pink, blue, and green tones) around an inner radius of about 10.5, hovering at y=1.5. When the kart comes within about 2.2 units of a coin, remove it and award 15 points with a short high-pitched beep. When it comes within about 2.5 units of a boost, remove it and activate a four-second boost that raises the maximum speed to about 38, with two short beeps. Pickups are single-use and disappear when collected.

Track laps by monitoring the player's angular position around the origin and count a lap when the player crosses the positive-X finish area after completing a full revolution. Each completed lap adds 50 points. After 3 laps, stop the game and show a centered translucent green victory panel with Arabic text equivalent to "Congratulations! You won the kart race!" and a white restart button. Keep the rendered scene visible behind the panel.

Create a fixed Arabic HUD in the upper-left with dark translucent rounded boxes showing: "النقاط: 0" (score), "اللفات: 0 / 3" (laps), and "الوقت: 00:00" (elapsed race time). Update score for coins and laps and update the timer every frame. At the bottom center show the instruction text: "استخدم الأسهم أو WASD للقيادة | اجمع النقاط واللفات" in yellow over a translucent dark rounded background. Use a clean, playful, vibrant low-poly aesthetic with no lane markings except the red finish strip, and preserve the wide open composition of green grass, dark curved road, simple trees, cones, and pale blue sky visible in the supplied screenshot.

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