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Fruit Seas

  • 3d
  • third-person
  • action
  • low-poly
  • pirate
  • collectathon
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Samson simwa built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Fruit Seas yet. Play it, then tell Samson simwa what you would add next.

Make your own game

Fruit Seas was built by Samson simwa with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Fruit Seas opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Fruit Seas

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person action game titled “Fruit Seas.” Use Three.js-style real-time rendering with a perspective camera following a blocky pirate player on a small circular tropical island surrounded by blue ocean. The camera should sit behind and above the player at roughly a 9-unit follow distance, with a 55-degree perspective view. Use a bright, stylized low-poly look: cyan sky with light fog, soft shadows, warm directional sunlight, simple flat-shaded geometry, and a large green cylindrical island with a thin sandy ring at its edge. Place a few low-poly palm trees, rocks, a gold treasure chest, and a small ship around the island; the ocean should extend beyond the island.

The player is a simple block-built pirate made from rectangular body parts: tan head and arms, dark navy shirt, brown legs, a dark pirate hat, and a small dark sword. Start the player near the front side of the island. Add two blocky skeleton enemies, each made from pale bone-colored rectangular parts with dark square eyes, positioned elsewhere on the island. Skeletons should idle when distant, and when the player is within about 10 units they should slowly chase the player; when within about 1.8 units they damage the player once per second for 8 HP. Each skeleton has 2 HP and should disappear when defeated.

Scatter three collectible red/orange low-poly fruits across the island. Each fruit is a stylized two-lobed red fruit with a darker lobe, central core, brown stem, and green leaf. Make fruits gently bob and rotate. When the player approaches within about 1.6 units, collect the fruit, hide it, add 25 bounty points, and restore 2 Fruit Power, capped at 9. The player starts with 3 Fruit Power. Support movement with WASD or arrow keys using third-person character controls. Pressing Space, or tapping the on-screen FRUIT button, consumes one Fruit Power and fires a glowing yellow-orange spherical fruit blast forward in the direction the pirate is facing. Projectiles travel quickly for about 1.5 seconds and damage a skeleton on contact; each hit removes 1 enemy HP, and defeating a skeleton adds 100 bounty. Do not allow firing with zero power. Player health starts at 100 and decreases from skeleton contact attacks; when it reaches zero, stop gameplay and change the bottom message to “You were defeated — refresh to sail again.” There is no separate victory screen required.

Overlay a fixed HUD over the canvas. In the upper-left, show a dark translucent rounded panel with the yellow uppercase title “FRUIT SEAS,” “Bounty: 0” (updating with score), “Fruit Power: 3” (updating), and a horizontal health bar that starts full and uses a red-to-orange gradient. At the bottom center show a dark pill-shaped instruction label: “WASD / arrows to move · Space or tap FRUIT to blast.” At bottom-right show a large circular glossy orange/red button with a yellow border and the label “FRUIT”; make it slightly scale down while pressed. Keep the game responsive to window resizing and provide touch-friendly firing through the button. Use soft fog, shadows, and an uncluttered colorful island/ocean composition matching the reference screenshot.

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