Appearance
Arcade › Forest Dash
Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.
Made by david david, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
Join the conversation on Discord ↗
Nobody has said anything about Forest Dash yet. Play it, then tell david david what you would add next.
Comments are shared with the public Discord thread.
Forest Dash was built by david david with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Forest Dash opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create “Forest Dash,” a simple third-person endless-running game viewed from a fixed camera behind and slightly above a small stylized low-poly human runner. The camera looks forward down a long straight tan dirt trail narrowing toward the horizon, with two pale dashed lane-divider lines indicating three lanes. Green grass borders the trail, and evenly spaced rows of chunky low-poly trees with brown branching trunks and large blocky dark-green crowns stream past on both sides beneath a pale mint/blue-green sky. Use soft warm daylight, subtle distance fog, clean toy-like 3D geometry and a calm forest palette. Keep the runner near the bottom center of the screen, seen from behind, continuously running in place as the trail and scenery move toward the camera. The character is a small blocky/cube-world person, visibly wearing a red top and blue trousers with light-colored hands/shoes and yellow-blond hair/head detail; use a running animation if available. Gameplay is an endless three-lane runner. The player starts in the center lane and can move one lane left or right at a time; movement should smoothly ease between the fixed lane positions. Jumping is triggered by a press and is only available again after landing. Spawn obstacles ahead in one randomly selected lane at intervals: low brown fallen logs lying across the trail or irregular gray/brown rocks. The trail scroll speed steadily increases with elapsed distance/time, and obstacle intervals become a little shorter as speed rises. A collision ends the run when the runner reaches an obstacle in its lane while not high enough off the ground; jumping clears obstacles if timed successfully. Obstacles and lane markers pass beneath/out of view, and trees loop around to make the run feel endless. Distance in whole meters increases continuously while running; the objective is to travel as far as possible. Place a compact dark translucent rounded HUD pill in the upper-left reading “FOREST DASH,” and a matching upper-right pill labeled “DISTANCE” with a large changing meter count and small “m.” Before play, show a centered dark translucent rounded instruction card over a dimmed view of the trail: small green eyebrow “The trail is yours,” large “Forest Dash” heading, a short explanation to dodge fallen logs and stones and that the trail gets faster, a bright lime “Start running” button, and a small keyboard hint for A/D or left/right arrows to change lanes and Space/up arrow to jump. When the run ends, display the same kind of card with “Run ended,” “Trail over,” the distance reached and a “Run again” button. Keyboard controls: A/left arrow move left, D/right arrow move right, Space/up arrow/W jump, Enter or the start button starts/restarts. On touch devices, show left and right arrow buttons at the lower left and a green JUMP button at lower right. Do not add combat, collectibles, powerups, branching paths, or other mechanics.