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Five Nights at Kion's

  • 3d
  • horror
  • survival
  • animatronic
  • security-camera
  • night-shift
  • arcade
0
Remix it Discord

4 plays ·added August 18, 2026

About Five Nights at Kion's

In this haunting five-night experience, you sit in the dimly lit security office, keeping watch over the animatronics lurking in the shadows. Use your cameras to track their movements, manage the lights, and survive until dawn as they inch closer with every passing hour.

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. viola.johnson built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Five Nights at Kion's yet. Play it, then tell viola.johnson what you would add next.

Make your own game

Five Nights at Kion's was built by viola.johnson with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Five Nights at Kion's opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Five Nights at Kion's

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a 3D first-person/third-person horror survival game titled “Five Nights at Kion’s,” set in a dark family pizza restaurant called Starling Pizza. Use Three.js-style real-time 3D rendering with a stylized low-poly, toy-like animatronic aesthetic, strong shadows, fog, colored emissive lights, and a nearly black blue-gray nighttime palette. The title menu should be mostly black and minimal: large white two-line text “FIVE NIGHTS AT KION’S” in the upper-left, with simple white serif buttons “New Game” and “Continue” beneath it. On the right side of the menu, display a large golden/yellow lion animatronic mascot, Kion, with a rounded body, pointed ears, thick dark eyebrows, pale muzzle, glowing pale eyes, black nose, black bow tie, red fez/top-hat detail, and a turquoise-headed microphone. Include subtle glitch styling on menu interactions, with cyan/red chromatic effects, scanline-like distortion, and a “SIGNAL CORRUPTED” label when the game’s visual glitch state is active.

The main night gameplay takes place from a security office at the front of the pizzeria. Build a boxed-in restaurant environment with dark walls and floor, a security desk, phone, desk fan, checker-patterned trim and floor tiles, red wall accents, doors/openings on the left and right, and a central view toward the dining area and distant show stages. The main stage at the back should have a wooden platform, red curtains, checkerboard decoration, speakers, colored balloons, and stage lights. Also include a dining/party stage with red curtains and balloons, an arcade row, a prize counter with a prize shelf, prize wheel and cash register, a kitchen area with pizza stations, ovens and pizzas, a hidden “Parts & Service” room, and a purple-curtained Pirate’s Cove with a sign reading “PIRATE’S COVE / OUT-OF-ORDER.” These areas are primarily seen through cameras, while the kitchen becomes a playable daytime area.

The five animatronic characters are lion mascots: Kion, Kiara, Fluffy (also called Golden-Kion), Kopa, and Kovu. They should be visibly distinct and have props matching their models: Kion is the golden stage leader with a black bow tie, red top-hat/fez, and microphone; Kiara is orange-brown with a cream belly/paws, a “Let’s Eat” bib, and a plate holding a pink cupcake with a cherry; Fluffy is golden, wears a dark top hat and bow tie and holds a microphone; Kopa carries a red electric guitar; Kovu is a darker brown lion with a black eye patch and a hook for a hand. Give them glowing or stylized eyes and visible endoskeleton versions for camera glitch moments. They begin positioned around the main stage or Parts & Service/Pirate’s Cove. Kovu is hidden/asleep in Pirate’s Cove until Night 4. The animatronics begin staying on stage until 3:00 AM, then progressively move through the restaurant toward the security office along left or right routes. The player must monitor their positions and close the corresponding office door before one reaches the office; a breach triggers a red, rapidly flickering jumpscare screen naming the attacking animatronic and showing the message “THE OFFICE DOOR WAS TOO LATE,” followed by Game Over.

Night gameplay lasts from 12:00 AM to 6:00 AM. Divide the clock into six timed hours, with the first hour lasting about 90 seconds and subsequent hours about 89 seconds. Show a fixed HUD: upper-left brand text “FIVE NIGHTS AT KION’S // STARLING PIZZA,” a large digital clock such as “12:00 AM,” and the current phase such as “NIGHT 1 SECURITY.” Upper-right status chips must show POWER starting at 100% and a THREAT indicator that changes from LOW to HIGH or CRITICAL as animatronics approach. Include a power meter/status panel and contextual hint text explaining that the lions remain on stage until 3:00 AM and that the player should watch the halls and shut the matching door. Consuming power should be associated with defensive actions and door/light use; running out of power should make survival substantially harder.

Provide these controls as clickable HUD buttons and keyboard shortcuts: left door open/close (Q), right door open/close (E), Light Left, Light Right, Cycle Camera (Space), Check Animatronics (R), and Next Recipe (T) where relevant. Left/right lights briefly illuminate or inspect the matching approach and display “Outside: [animatronic names]” or “Clear,” with a short warning flash. Include a prominent “Turn On All Pizzeria Lights” switch on the right side of the screen; toggling it changes the whole restaurant from dark blue-black night lighting to brighter pale blue-gray illumination, changes the alarm/monitor lighting, and changes the button text to “Turn Off Pizzeria Lights.” Show warning banners such as “Warning: shut the door!” when a threat is detected. The game also permits the player character to roam outside the office using WASD/mobile joystick-style third-person controls; while outside, show “Warning: Get back into the office and shut the door!” if a lion is active, making returning to the office and closing the door the safe objective.

The camera system should open a surveillance interface with a cyan-outlined camera feed, scanlines, a feed label, and an interactive camera map on the right/bottom. The map title is “CAMERA MAP // 11 ROOMS” and contains clickable nodes: CAM 01 MAIN STAGE, CAM 02 LEFT HALL, CAM 03 PIRATE’S COVE, CAM 04 RIGHT HALL, CAM 05 DINING, CAM 06 ARCADE, CAM 07 PRIZE COUNTER, CAM 08 BACK HALL, CAM 09 PARTS & SERVICE, CAM 10 KITCHEN / DEAD CAM, and CAM 11 OFFICE. The camera feed should change viewpoint and label when a node is selected, while a “CLOSE CAMERAS” button returns to office view. Camera views are elevated surveillance angles showing the relevant room and animatronics, with static/glitch treatment available. Include phone interaction: at the start of a night a phone rings and the HUD offers “Pick Up Phone,” followed by a replay-recording option/status after it is answered.

On successfully surviving to 6:00 AM, show a “6:00 AM” shift-complete screen and transition into an interactive daytime kitchen shift rather than immediately ending the game. In the kitchen, change the phase HUD to “DAYTIME PIZZA SIMULATOR” and show a Kitchen Shift panel. The player can walk around a bright/dark kitchen containing three pizza work stations, pizzas, and ovens. Require the player to put on a cheetah mascot suit, then prepare three requested pizzas. The first order is Pepperoni Blast, followed by Veggie Garden and BBQ Chicken. Display “Pizzas prepared: 0/3,” the current customer order, current recipe, a recipe menu containing Classic Cheese, Pepperoni Blast, Veggie Garden, BBQ Chicken, Pineapple Heat, and Cove Special, plus ingredient status such as “Dough: missing • Toppings: none.” Include controls for Put On Cheetah Suit, Grab Pizza Dough, Add Veggies, Add BBQ Chicken, Add Pineapples, Add Pepperoni, Add Cheese, Put Pizza In Oven, and Next Recipe. Only allow dough/topping/oven interactions when wearing the suit as appropriate; the required topping for each customer order must be present before baking. After the three pizzas are completed, include the reminder/check-animatronics progression before advancing to the next night. The cheetah suit should visually appear on the player as a purple cheetah mascot costume with ears, glowing cyan eyes, dark spots, tail, and bow tie.

Support five nights with progression: Night 1 is the introductory main-stage security shift; later nights use faster/more dangerous routes and reduced power, with Pirate’s Cove becoming active on Night 4 and Night 5 serving as the final shift. Preserve the tense audio-visual tone with looping subdued menu/game music, phone ring and voice recording, static/glitch sounds, warning flashes, monitor glow, red alarm lighting, and an abrupt high-contrast red jumpscare. Keep UI typography compact and uppercase for the security HUD, while retaining the stark Georgia-style menu buttons and large white title. The overall experience should feel like a compact Five Nights at Freddy’s-inspired surveillance game with an unusual playable pizza-kitchen intermission, but use only the specific lion characters, rooms, controls, rules, labels, props, and visual treatment described above.

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