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Arcade › Farm Dog
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Snehal Chitlange Mantri built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Farm Dog yet. Play it, then tell Snehal Chitlange Mantri what you would add next.
Farm Dog was built by Snehal Chitlange Mantri with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Farm Dog opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable low-poly 3D third-person herding game titled “Farm Dog.” The player controls a sheepdog in a bright farm field and must guide all 9 wandering animals into the matching enclosure: 2 cows, 3 pigs, and 4 chickens. Use a large square green grassy field approximately 70 by 70 units, with a broad tan dirt path running through the center from front to back. Set a clear sky-blue background with soft atmospheric fog, bright warm sunlight, ambient lighting, and soft character shadows. Use a third-person camera that follows behind and above the dog, keeping the dog near the foreground/center of view. The dog is a cute stylized low-poly animated model, initially positioned near the front end of the central path. Give it a subtle translucent light-blue circular marker on the ground showing its herding radius. The desktop controls are WASD or arrow keys to move, Shift to run, and Space to jump. Also support mobile play with an on-screen virtual joystick and jump button. Movement should feel like a standard third-person controller with gravity and jumping. The core mechanic is proximity herding, not direct grabbing: when the dog comes within about 6.5 world units of an undelivered animal, that animal moves away from the dog. Its escape direction is the normalized horizontal vector from the dog to the animal, and its movement speed increases as the dog gets closer. Animals outside this radius idle. Keep animals within the field boundaries. Play idle animations while stationary and walk animations while being pushed/moving; smoothly face animals in their travel direction. When an animal comes within about 3.2 units of the center of its matching pen, mark it delivered, stop it from moving, leave it inside the pen, and increment the herded count. Each animal must go to its own type’s pen; there is no combat, health, timer, or penalty system. Place three fenced destination areas around the field: a blue “COW PEN” at the rear-left (approximately x=-21, z=-18), a pink “PIG PEN” at the rear-right (x=21, z=-18), and a yellow “CHICKEN COOP” at the front-right/back-side area (x=21, z=18). Each pen is a roughly 9-by-9 square platform with pale cream rails on four sides, a visible gate/opening facing the field, and a floating rectangular label above it. Place a simple red barn with a dark brown four-sided roof and dark doorway on the left side of the field around x=-21, z=-6. Use stylized Quaternius-like cute low-poly animated models: cows with a farm-animal appearance, purple cute monster-like pigs, and small yellow/brown cute chicken-like animals with large expressive eyes, matching the visible aesthetic. Initial animal placement should visibly spread the animals across the field: cows around (-10,-12) and (-5,-8), pigs around (8,-5), (12,0), and (5,8), and chickens around (-2,2), (2,6), (8,13), and (14,8). Use animated idle/walk states for the animals and dog. Delivered animals should remain displayed inside their matching enclosure and no longer respond to the dog. Add a large dark translucent rounded HUD panel across the upper-left/top portion of the screen. It should show the title “Farm Dog,” a live objective line initially reading “Herded 0/9 animals · Bring them to their matching pen,” and instructional text: “Move the sheepdog around the field and guide each animal into its matching pen.” Add a yellow rounded “Reset herd” button at the top-right; pressing it resets the score to 0, returns every animal to its original spawn point, marks all as undelivered, returns the dog to its starting position, and restores idle states. Add a dark translucent instruction panel at the bottom-left showing “Desktop: WASD / arrows, Shift to run, Space to jump.” and “Mobile: use the on-screen joystick and jump button.” When all 9 animals have entered their correct pens, change the HUD message to “All animals are safely penned! Nice herding.” and visually emphasize the success message with a warm pale-yellow color. Keep the presentation clean, cheerful, and uncluttered, with the farm environment and animals clearly visible behind the HUD.