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Opinions & Fries

  • 3d
  • strategy
  • political
  • decision
  • management
  • browser
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Bling Young built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Opinions & Fries was built by Bling Young with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Opinions & Fries opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Opinions & Fries

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D decision/strategy game titled “Executive Mandate.” The player is the President leading a fictional Republic from an Executive Mansion; the core loop is selecting one policy proposal per turn, applying its stat changes, and continuing through a repeating sequence of political events. There is no combat, movement, or conventional win screen: the main interaction is clicking/tapping proposal cards, while the 3D office is an atmospheric backdrop.

Use a Three.js-style scene with a fixed cinematic perspective camera (about 42-degree perspective) looking into a large, bright executive office. The camera is positioned high and toward the front-right and makes a very subtle, continuous floating/orbit motion. Use soft shadows, ambient hemisphere lighting, a warm directional key light, ACES-like tone mapping, and dark blue fog/background. Build the room from simple low-poly/primitive forms: a pale marble-gray floor, cream walls, a back wall with a large dark wood-framed window and blue-toned glass, gold trim and sill, tall cream columns with gold capitals, a substantial dark wood presidential desk with four legs and a gold inset surface, a dark blue chair behind it, red and blue flagpoles, and dark wood planters containing stylized clustered green leaves. Place a blocky low-poly human character model named President behind/near the desk, facing into the room, with an idle animation if available. Also load/place a distant commercial building/exterior model outside or behind the mansion as a subtle environmental element. Keep the visual style polished, minimal, low-poly 3D with navy, cream, wood, gold, and muted blue/red colors.

Overlay the scene with a full-screen responsive HUD using translucent dark navy glass panels, thin pale-blue borders, rounded corners, blur, and soft shadows. At the upper left show the large title “Executive Mandate” and subtitle: “One term. Endless consequences. Lead the Republic from the Executive Mansion.” At the upper right show four stat tiles labeled BUDGET, APPROVAL, STABILITY, and POWER. Initial values must be Budget 100B, Approval 62%, Stability 58%, Power 35%. Also show a small hint near the upper right: “Tip: the more authoritarian choices unlock as your power rises.” At the lower left show a wide decision panel. Its cyan uppercase kicker initially reads “TURN 1 · EXECUTIVE MANSION”; the initial headline is “A Quiet Morning”; and the briefing reads “Your advisors bring five proposals. The Republic is calm—for now. Choose the tone of your administration.” (Use this text exactly even though the implementation provides four initial buttons.)

Present proposal buttons in a two-column grid on desktop and one-column scrollable layout on narrow mobile screens. Each card has a bold title and a smaller consequence line, with blue gradient backgrounds, rounded borders, hover/focus lift, and cyan border highlight. The initial event choices are exactly:
1. “Expand public transit” — “Spend 12B · approval +8 · stability +5”; apply budget -12, approval +8, stability +5.
2. “Launch a prestige moonshot” — “Spend 25B · approval +2 · power +4”; apply budget -25, approval +2, power +4.
3. “Sign a transparency charter” — “Freedom +8 · stability +3”; apply freedom +8, stability +3.
4. “Deploy troops for “readiness”” — “Spend 8B · military +12 · freedom -6”; apply budget -8, military +12, freedom -6, power +5.

Maintain hidden/internal state fields turn, budget, approval, stability, freedom, military, power, and wins. Start with turn 1, budget 100, approval 62, stability 58, freedom 54, military 20, power 35, wins 0. On every selection, apply all deltas, clamp percentage-like stats (approval, stability, freedom, military, power) to 0–100, never allow budget below 0, then increment turn and wins and advance to the next event. Update the visible stat tiles and decision content immediately.

Cycle through these four events in order, looping back to the first after the fourth:
- “A Quiet Morning”: “Your advisors bring five proposals. The Republic is calm—for now. Choose the tone of your administration.” Choices as listed above.
- “The Headlines Turn”: “A viral story questions your authority. Your communications director offers solutions ranging from patient persuasion to blunt control.” Choices: “Hold an open press conference” — “Approval +7 · freedom +4” (approval +7, freedom +4); “Build a monument to your leadership” — “Spend 18B · approval +3 · power +6” (budget -18, approval +3, power +6); “Order a loyalty audit” — “Freedom -12 · power +10 · stability -3” (freedom -12, power +10, stability -3); “Arrest the critics “temporarily”” — “Freedom -18 · power +14 · approval -8” (freedom -18, power +14, approval -8, stability -4).
- “An Unnecessary Emergency”: “Nothing is visibly wrong, but the situation room is bored. Your generals and contractors both have ideas.” Choices: “Fund coastal resilience” — “Spend 16B · stability +8” (budget -16, stability +8); “Commission a giant statue” — “Spend 30B · approval +1 · power +5” (budget -30, approval +1, power +5); “Deploy troops to the plaza” — “Spend 14B · military +18 · freedom -10” (budget -14, military +18, freedom -10, power +8); “Declare permanent emergency powers” — “Freedom -20 · power +20 · stability -8” (freedom -20, power +20, stability -8, approval -5).
- “The Budget Hearing”: “The legislature asks where the money went. You can answer with numbers, theater, or a decree.” Choices: “Publish the full ledger” — “Approval +5 · freedom +6 · stability +4” (approval +5, freedom +6, stability +4); “Spend 22B on a floating palace” — “Budget -22 · power +8 · approval -2” (budget -22, power +8, approval -2); “Silence the auditors” — “Freedom -15 · power +12” (freedom -15, power +12, stability -4); “Privatize the national parks” — “Budget +20 · approval -10 · stability -6” (budget +20, approval -10, stability -6).

Add dynamic authoritarian choices to the current event: when power is above 55, append “Rule by decree” — “Freedom -10 · power +8 · stability -2” (freedom -10, power +8, stability -2). When military is above 50, append “Militarize the civil service” — “Spend 10B · military +10 · freedom -8” (budget -10, military +10, freedom -8, power +6). These extra buttons should appear alongside the normal choices and reinforce the hint.

If approval drops below 10, stability below 8, or freedom below 4 after a decision, show a temporary toast notification in the lower-right reading: “Your mandate is collapsing. The next turn will be harder.” Style it as a dark translucent notification with a subtle gold border and pale-gold text, animating upward and fading out after roughly 2.8 seconds. Do not invent additional endings, victory conditions, resource systems, or controls. Support mouse, keyboard focus, and touch/click interaction; ensure the HUD remains legible over the 3D scene and collapses to a single-column choice layout on small screens.

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