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Evolution Ice Fishing

  • 3d
  • casino
  • roulette
  • betting
  • ice-fishing
  • bonus-round
  • arcade
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Evolution Ice Fishing yet. Play it, then tell the creator what you would add next.

Make your own game

Evolution Ice Fishing was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Evolution Ice Fishing opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Evolution Ice Fishing

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D betting game titled “Evolution Ice Fishing,” implemented as a full-screen Three.js-style scene with HTML/CSS HUD layered over the canvas. The game is a roulette/wheel betting game that transitions into an arctic ice-fishing bonus animation.

Overall presentation: use a dark navy/black background and a cinematic low-poly 3D look. The camera is a perspective camera initially positioned around (0, 3.8, 9.2), looking toward the center of a large wheel. Add dark fog, a dim cool ambient light, a warm directional light, and a blue fill light. Keep the game full-screen and hide page scrolling. At the top, show a black translucent header bar with centered, widely letter-spaced white text: “EVOLUTION ICE FISHING”.

Main betting phase: show a large circular prize wheel centered in the scene, raised above the ground and tilted slightly backward. It has 53 narrow wedge segments, a dark/navy center hub, a dark outer rim and a thin gold ring. Use these segment groups in order: indices 0–21 are green “Leaf 1” segments, 22–39 are darker green “Leaf 2,” 40–44 are blue “Lil’ Blues,” 45–48 are orange “Big Oranges,” and 49–52 are red “Huge Reds.” The wheel texture should label segments with compact white abbreviations such as L1, L2, LIL, ORG, and HUG; leaf segments may also show small numeric markings. Place a fixed red triangular pointer/flapper at the bottom of the wheel, with a small yellow indicator nearby. Give the wheel a random initial rotation each round.

The player bets during a 16-second betting window. Below the scene, create a centered betting HUD occupying most of the lower screen: six circular selectable chips labeled 1, 5, 10, 25, 50, and 100, with distinct light gray, slate, amber, green, blue, and red colors. The 10 chip is selected initially and selected chips have a bright gold outline. Under the chips, show six large dark slate rectangular betting buttons in a 3-column grid with rounded corners and colored outlines: Leaf 1 (green), Leaf 2 (dark green), Lil’ Blues (blue), Big Oranges (orange), Huge Reds (red), and All Bonuses (purple). Each button displays its current wager in yellow, initially $0. Clicking a chip selects its value; clicking a betting button adds the selected chip value to that betting area, but only while betting is open. Also allow keyboard shortcuts 1–6 to select chip values 1, 5, 10, 25, 50, and 100. Clicking the canvas during betting may shorten the remaining wait to approximately one second as a quick-start interaction.

Above the betting controls, show “BETTING OPEN” in green and a large green countdown number. When the 16 seconds expire, change the status to orange “SPINNING” and hide the countdown. Spin the wheel with a fast decelerating rotation lasting several rotations, then snap it to a segment. Select a random winning segment and randomly assign its multiplier immediately before each spin. Leaf 1 and Leaf 2 segments receive a random multiplier from 3x, 4x, 5x, 7x, or 10x. Lil’ Blues, Big Oranges, and Huge Reds receive a random multiplier from 2x, 3x, 4x, 5x, 6x, 7x, 8x, or 10x. The pointer should subtly bounce while spinning.

Bet resolution: start with a balance of 
000.00. On a normal result, subtract the total wager and pay winnings only for bets matching the winning category, multiplying the matching wager by that segment’s multiplier. If the winning category is Lil’ Blues, Big Oranges, or Huge Reds, an All Bonuses wager also wins at the same wheel multiplier. Show a centered dark translucent result overlay reading “WIN!” in gold when the payout is positive, otherwise “NO WIN,” followed by the winning category and multiplier (for example “Big Oranges ×5”) and the green payout line “+$X.XX.” Update the bottom information bar with BALANCE, TOTAL BET, and LAST WIN. The bottom bar is a black translucent strip about 110px tall with three evenly spaced white values and smaller dim labels. At lower left, show a compact recent-results history panel with up to the last eight/roughly twelve outcomes represented by small colored circles matching the category colors. Clear wagers when starting a new round. After displaying a result, begin a new betting round after a short delay unless a qualifying bonus begins. Bonus trigger and fishing scene: if the winning result is a bonus category (Lil’ Blues, Big Oranges, or Huge Reds) and the player bet on that category or on All Bonuses, switch from the wheel view to a separate 3D ice-fishing scene. Hide the wheel and show a snowy arctic environment. Use a pale snow-covered ground, a short brown wooden pier made from several plank boxes with a few supports, and a dark circular ice hole surrounded by a pale blue/white icy ring. Add a small simple blue-clothed, yellow-faced fisherman/host at the left, wearing a dark hat and holding a rod. Include a small brown cabin with a dark pitched/conical roof in the distant background, dark blue surroundings/fog, and around 250 softly glowing white falling snow particles. The fishing scene should include a red fishing rod angled over the hole: a brown handle, long red shaft, dark tip, and a dark fishing line descending into the hole. Place a large low-poly fish model below/inside the hole. During the bonus animation, smoothly raise the fish from below the hole, make it sway and jump slightly near the end, and rotate the rod toward upright as if reeling in the catch. Animate the snow continuously falling and recycling to the top. Position the bonus camera around (0, 2.8, 5.5), looking toward the hole and fisherman. At the top center of the fishing view, add a dark translucent rounded bonus panel reading “FISHING BONUS — LIL’ BLUES” (or the actual winning category) and a large gold multiplier counter starting at 3x. Animate this counter smoothly upward for approximately 90 frames using an ease-out curve toward a randomly generated final value multiplied by the wheel multiplier. Use category ranges: Lil’ Blues base target between 3 and 100, Big Oranges between 4 and 200, and Huge Reds between 10 and 500; floor the resulting final multiplier. When the animation completes, after a short pause, resolve the bonus payout as the player’s wager on the triggered bonus category plus any All Bonuses wager, each multiplied by the final bonus multiplier. Show a “BONUS WIN!” overlay with “Final ×N” and the green “+$X.XX” payout, then return to a fresh 16-second betting round after a short delay. Maintain the dark, polished casino HUD styling, bright category colors, gold money/multiplier accents, and smooth 3D motion throughout.

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