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Everswayne

  • 3d
  • top-down
  • fantasy
  • rpg
  • exploration
  • browser
  • character-creator
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. AllGame Ru built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Everswayne was built by AllGame Ru with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Everswayne opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Everswayne

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a playable browser game titled “Everswayne,” a dark fantasy top-down 3D exploration/RPG prototype with Russian-language UI. Use an orthographic-feeling top-down third-person camera that follows a tiny adventurer over a broad, low-poly continent, with WASD/arrow-key movement and a virtual joystick on touch devices. The world should be a simple stylized Three.js-like scene: muted blue-gray sky/fog, soft directional sunlight and shadows, a large green ground plane divided into color-blocked regions, and sparse low-poly fantasy assets. Include an eastern green hills region on the left, a darker Loreiron forest on the right, the Azar desert to the south in tan, the Magic Ocean to the north in desaturated blue, and a central East Valley. Place a blue circular Tears of Goddess lake in the southwest-central area and a narrow blue Kanka River nearby. Lay out small square gray road tiles along a coastal east-west road and a central north-south road. Scatter a few low-poly trees and one merchant cart. Mark locations using wooden posts topped with glowing faceted colored gems, with visible labels/names represented by locations including Диаран, Торград, Кленорм, Карн, Эйсввейн, Шаухард, Эулирн, Ставльгорн, Дварворд, and Гномград. Also include distinct markers for a purple rift, a red bandit camp, and a pale-blue dragon nest. The player is a small simple low-poly figure: blue capsule-like body with a dark red cone-shaped cloak, beginning around the southwest side of the valley.

At launch, show a full-screen character creator overlay over the dimmed game world. Center a rounded dark translucent panel with thin gold border and shadow. In Russian, title it “Начало пути в Эверсвейне” and explain that the player is not a ruler but a beginning adventurer who chooses a hero while determining their path and class themselves. Provide fields for name (default “Арен”), race dropdown (Люди, Дварфы, Гномы, Эльфы, Зверолюди), gender dropdown (Мужской, Женский), equipment dropdown with exactly these choices: “Горожанин — хлеб, нож, 30 золота”, “Путешественник — лук, плащ, 55 золота”, and “Авантюрист — меч, зелье, 80 золота”, plus an age-stage dropdown (Подросток, Юноша / Юная, Зрелый by default, Взрослый, Престарелый, Старик / Старуха). Add a wide gold “Начать путешествие” button. Starting the game hides this creator, records the chosen name/race/gender/equipment/age, and writes an opening log message that the character begins from the East Valley, followed by a hint that natural-language chat can be used for buying bread, declaring a class, or asking what is around.

Use a persistent overlay HUD that does not block the 3D world. Top-left: a rounded dark panel with gold “Everswayne” branding and the subtitle “Эверсвейн — материк за пределами Великого магического океана.” Top-right: a compact status panel showing the hero name and race, path/class and age, Health, Mana, Sleep, Gold, Food, Water, day/month, number of roads, and a location pill. The initial values are level 1, 5 free points, 30 gold, 3 food, 2 water, sleep 80, health 100, mana 60, day 1/month 1, and location Долина Эаст. The selected kit changes starting resources: traveler gives 55 gold and 4 food; adventurer gives 80 gold, 5 food, and 75 mana; citizen retains the defaults. Location text updates from movement: Торград when far north, Лорейрон when far east, Пустыня Азар when far south, Эастерские холмы when far west, otherwise Долина Эаст.

Top-right below the status, show a hint panel reading “WASD / стрелки — путешествие. На телефоне — виртуальный джойстик. Все разговоры и покупки идут через чат.” Bottom-left, show a dark chat panel with a scrolling log and an input plus “Отправить” button. Chat commands should be simple keyword-driven natural-language interactions: messages containing “купить” and “хлеб” purchase one food for 2 gold if affordable and append the merchant response; otherwise report that the item is unavailable or funds are insufficient. Messages containing “стать” or “класс” set the current class/path to the remaining phrase or “авантюрист” and report the new class. “что вокруг” or “осмотр” reports that the hero is in East Valley near the Kanka River, Tears of Goddess lake, and road to Диаран, with a northern route to Торград. “лагерь” sets camp, restores sleep to 100, consumes one food (not below zero), and reports that the night was calm. Unknown messages receive a vague response suggesting asking the merchant, declaring a class, or describing an action. Echo the player’s typed message into the log.

Bottom-right, show a vertical action panel with three buttons: “Разбить лагерь здесь,” “Проложить дорогу,” and “Осмотреть местность.” Camp performs the same sleep restoration and food consumption and shows a toast/log message. Observe appends “Осмотр: впереди дорога, в стороне дикая природа. В месяце может открыться от одного до трёх разломов.” and shows an “Осмотр завершён” toast. The road action creates a small gray road tile at the player’s rounded current position, subtracts 3 gold (clamped at zero), increments the road count, and logs that a new dirt road was laid; it should be usable in the provided interface. Toast notifications are centered near the upper-middle of the screen, dark with gold border, and fade away.

The player continuously loses sleep slowly while the game runs; if sleep falls below 15, health slowly drains but never below 1. Render with subdued navy/charcoal UI, cream text, warm gold accents, rounded translucent panels, and a restrained low-poly fantasy-map aesthetic. Make the layout responsive: on narrow screens move the status toward the lower-right above the actions, stack creator fields into one column, and keep touch controls usable. Persist the key game state in a way that supports reading/writing player position and state, including name, race, resources, day, roads, camp, class, and location.

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