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Arcade › Escape Diddy's House
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Bobb Ross built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Escape Diddy's House yet. Play it, then tell Bobb Ross what you would add next.
Escape Diddy's House was built by Bobb Ross with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Escape Diddy's House opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a small third-person 3D escape-room game titled "Escape Diddy's House". Use a dark, simple low-poly/modular asset style with Kenney-style furniture and building pieces. The player is an animated human character in a compact enclosed square room, viewed from behind and slightly above with a third-person camera that follows the character; mouse movement looks around and WASD moves, with jumping supported by the character controller. Clicking the canvas should capture the mouse/pointer for looking. The room is approximately 8 by 8 world units: four floor tiles form the floor, with modular walls on all four sides. Put a doorway in the middle of the south wall (the wall at negative Z), leaving a gap around it, and make the exit door visibly rotatable/openable. Include a simple dark ceiling overhead, moody dark blue-gray environment background, fog in the distance, soft hemisphere fill lighting and a warm directional light. Place the player at the room center, initially facing toward the room. Furnish the room with a bed on the west/northwest side around (-2.5, 0, 2.2), a glowing/bright golden collectible key resting over the bed around (-2.2, 1.15, 2.4), and a table on the east side around (2.5, 0, -1.5) with three-dimensional chairs nearby (one around (3.2, 0, -0.8) and another around (1.8, 0, -2.3)). The key should bob gently up and down and rotate continuously so it is easy to spot. The sole objective is to find the golden key and escape through the south door. Show a fixed HUD over the 3D view: centered near the top, a translucent black rounded instruction panel initially reading "Find the golden key and escape Diddy's house! Use WASD to move, mouse to look, E to interact." On the upper right show a translucent status panel reading "Key: 0/1". Pressing E while within roughly 2.2 units of the visible key picks it up, hides it, changes the status to "Key: 1/1", and changes the instruction to "You have the key! Find the door and press E to open it." Pressing E within roughly 3.5 units of the door while carrying the key rotates the door open by about 1.1*pi radians and changes the instruction to "Door open! Run through to escape!" The player can only escape after collecting the key; when the player's Z position goes beyond the doorway to less than -5.5, trigger the win state. Stop normal gameplay updates and display a centered dark translucent win dialog saying "You escaped Diddy's house!" followed by "Time to party elsewhere." and a red "Play Again" button that reloads/resets the game. Support R to reset after winning. There are no enemies, combat, weapons, timers, lives, or additional levels.