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Arcade › Empire of Kings
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Yenis Nunez built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Empire of Kings yet. Play it, then tell Yenis Nunez what you would add next.
Empire of Kings was built by Yenis Nunez with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Empire of Kings opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a landscape-first interactive multiplayer lobby titled “Empire of Kings,” a fantasy royal private realm waiting room rather than a full combat game. Use a full-screen fixed UI with an ornate dark medieval-fantasy visual style: deep black/plum background, purple magical lighting, gold trim and cream/gold serif typography. On portrait devices, cover the entire screen with a centered rotate-device prompt: a gold circular rotate arrow, the Spanish text “Gira tu dispositivo para entrar en” and bold “EMPIRE OF KINGS.” Attempt to lock the device to landscape on load and on the first pointer interaction. The main lobby should fill the screen with a dimly lit throne-room background image, strongly vignetted and color-graded toward purple. Add a translucent dark header across the top with a thin gold divider. At top-left show the spaced brand “EMPIRE OF KINGS” and the subtitle “PRIVATE REALM.” At top-right show a simple circular avatar icon, coin and gem resource pills displaying placeholder dashes, and a mail/envelope pill. On the left, place a tall friends/player panel. Its gold-edged, purple-gradient, pointed/hexagonal title plate says “AMIGOS,” with a small line beneath reading “6 JUGADORES • 1/6” initially. Below it are six stacked player slots. Each slot has a small stylized portrait tile, a name, and either a gold “Invitar” button when empty or green “LISTO” text when occupied. Initialize six seats as [occupied, empty, empty, empty, empty, empty], with the occupied player named “Tú”; use the other displayed names “Aldric,” “Lyra,” “Mordren,” “Selene,” and “Kael.” Clicking any empty Invitar button fills that seat, updates the count everywhere (for example 2/6), changes it to LISTO, and briefly shows a Spanish toast such as “Aldric se ha unido al reino.” In the center stage, render six decorative golden thrones arranged in a shallow arc from left to right, with smaller scale at the outer edges and larger scale toward the center. Each throne has a tall rounded back, lion emblem, seat, legs, gold highlights, and drop shadow. Behind/below them is a glowing purple circular magic platform with concentric gold rings, a dashed inner ring, blur, and a subtle pulsing animation. Add two symmetrical ghostly golden-purple guardian creatures flanking the stage, each with a stylized head, glowing cyan eyes, gold body, tail, purple chest gem, and a soft violet flame/glow. Show a simplified golden-armored hero with purple cape and sword seated/standing at the first occupied seat only; it should animate into view with a brief salute/arrival motion. The remaining thrones stay empty. On the right, add a vertical stack of seven gold beveled buttons with pointed ends and dark shadow: “MODOS,” “EVENTOS,” “VESTUARIO,” “INVENTARIO,” “TIENDA,” “CLASIFICACIÓN,” and “OPCIONES.” These are lobby controls only: clicking them should display brief Spanish toast messages, respectively indicating that mode selection, kingdom events, or the shop are coming soon, or that the player can customize armor, inventory is ready, rankings are available, or kingdom options are available. Do not invent a working inventory, shop, ranking, or settings screen. Along the bottom center, show the gold footer “LOBBY PRIVADO • EN ESPERA DE JUGADORES • 1/6,” updating the fraction as players join. At bottom-right place a large glowing purple-and-gold beveled button labeled “JUGAR.” Clicking it hides the lobby and opens a second full-screen arena placeholder scene. The arena is a radial purple-black magical background with a large gold circular ring centered slightly above mid-screen, purple outer rim and glow, the heading “ARENA DEL CÍRCULO” near the top, and centered copy “EL PORTAL SE ABRE” plus purple-highlighted “COMBATE CIRCULAR PREPARADO.” Include a gold “VOLVER AL LOBBY” button at bottom-right that returns to the lobby. This arena is only a prepared placeholder; there is no implemented combat, movement, enemies, scoring, lives, weapons, or progression. Make the layout responsive to landscape aspect ratios, use serif fantasy typography, gold/purple gradients, subtle glow, vignette, shadows, and CSS-drawn placeholder characters/icons rather than requiring extra gameplay systems. Preserve the Spanish UI labels and the initial one-of-six lobby state exactly.