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Elixr Of Life

  • 3d
  • social-hub
  • fantasy
  • third-person
  • exploration
  • platformer
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. D Bhavani built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Elixr Of Life yet. Play it, then tell D Bhavani what you would add next.

Make your own game

Elixr Of Life was built by D Bhavani with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Elixr Of Life opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Elixr Of Life

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate “Elixr Of Life” as a dark, polished 3D social-game hub called Elixr City · Plaza 01, with a full-screen Three.js-style third-person scene behind a web-app HUD. The player is a simple stylized humanoid avatar: a small teal capsule-like body, peach spherical head, and purple four-sided cone/cape accessory. Place the avatar near the edge of a large circular central plaza and allow third-person movement and jumping using the game’s standard movement controls (keyboard directional/WASD-style movement and jump), with the camera following the avatar from behind at an elevated angle.

Build the world as a floating/fantasy plaza at night against a near-black navy background with atmospheric fog. Use a broad dark-blue circular ground platform, a thin glowing aqua torus/ring inset around the plaza, cool blue-white ambient and directional lighting, soft shadows, and a moving aqua point-light glow. Arrange five luminous portal arches around the plaza, each on a small dark circular pad and each with a distinct glowing color: purple for Elixr Adventure, cyan for Sky Race, pink for Crystal Obby, orange/gold for Battle Arena, and green for Elixr Tycoon. The portals should be simple vertical ring/arch forms and clearly read as destinations. Add three glowing beacon rods near the center in aqua, violet, and gold. Populate the plaza with fantasy-kit-style scenery visible in the prototype: several trees around the outer perimeter, barrel clusters, and short stone columns arranged around the center. Keep the low-poly fantasy styling, neon emissive accents, fog, and cinematic nighttime presentation.

Overlay the 3D scene with a fixed responsive social-platform interface. At the top, show the aqua spaced brand “ELIXR OF LIFE,” a pill reading “ELIXR CITY · PLAZA 01,” a gold currency display “✦ 1,250 ELIXR,” and a circular profile icon labeled “AstraVale.” On the left, add a dark translucent vertical navigation rail with active Play and buttons for Discover, Avatar, Inventory, Friends, Messages, Shop, Profile, Create, Servers, and Settings. The interface should use rounded cards, thin translucent borders, blurred dark panels, muted blue-gray secondary text, bright aqua primary accents, violet highlights, and gold currency accents; on small screens collapse the sidebar to icon-like controls.

The default Play panel is a large lower-right translucent card welcoming “WELCOME BACK, ASTRAVALE,” with the headline “Your next story starts here.” Include text explaining that the player can explore Elixr City, discover creator-made worlds, and carry one identity across adventures. Show tags “3D SOCIAL HUB,” “5 WORLDS,” and “ORIGINAL UNIVERSE,” plus buttons “Enter Elixr Adventure” and “Browse worlds.”

Implement the connected platform panels shown by the prototype. Discover should show five cards with colorful gradient thumbnails and metadata: Elixr Adventure (ADVENTURE · RPG, 32 players, 4.9 rating, 18k visits), Sky Race (RACING · MULTIPLAYER, 18 players, 4.7, 9.4k), Crystal Obby (OBBY · PLATFORMER, 41 players, 4.8, 26k), Battle Arena (FIGHTING · ARENA, 24 players, 4.6, 14k), and Elixr Tycoon (SIMULATOR · TYCOON, 12 players, 4.5, 7.8k). Selecting a card opens a modal preview containing its description, player count, rating, visits, and objective, with Close, Favorite, and Play now actions. The five world descriptions/objectives are: Elixr Adventure—explore luminous caves, meet village guides, uncover the first Life Elixir shard; objective reach the shard shrine before the dusk warden. Sky Race—sprint across floating tracks, hit checkpoints, chain boosts through the cloudline; objective complete 3 laps and collect 5 wind sparks. Crystal Obby—a colorful obstacle course where each checkpoint changes gravity; objective reach checkpoint 12 without falling into prism mist. Battle Arena—choose a fictional ability, outplay rival champions, capture the radiant core; objective score 3 core captures. Elixr Tycoon—build a floating workshop, automate crystal harvesters, grow a corner of the city; objective upgrade the workshop to level 3. Playing is a local prototype action: hide the modal, show a toast that the selected game launched and add 75 ELIXR; do not invent fully separate minigame mechanics.

Include the other functional-looking prototype panels: Avatar studio with Aurora mantle, Starbound hair, Sunwoven jacket, and Moonstep boots options and Save outfit/Surprise me buttons; Inventory with cosmetic items Aurora mantle, Starbound hair, Moonstep boots, Luminous trail, Crystal fox pet, and Skyline emote; Friends & parties listing LumaQuill exploring Crystal Obby, RuneMoss in Sky Race, and KairoMint offline, with Invite, Join, and Block actions; Messages with a quiet inbox and safety notice; Elixr Shop with Sunwoven jacket (250 ELIXR), Prism wings (480), Orbit emote (180), and Moonlit pet (650), cosmetic-only purchase buttons that deduct currency when affordable; Profile for AstraVale showing level 18, 42 achievements, 7 created worlds, and a +100 daily reward; Creator center with a Moonlit Market title field, genre selector, Save draft and Test world buttons; Active servers listing all five worlds with shard number, player capacity, latency, and Join buttons; and Settings with Reduce motion and Hide names actions. Use small rounded toast notifications for local actions and preserve the currency balance in state. Make clear through the UI copy that multiplayer, persistence, payments, moderation, and production backend systems are not enabled in this local prototype.

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