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Elevate Gymnastics

  • 3d
  • sports
  • gymnastics
  • career
  • timing
  • simulation
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Adigwe Joel built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Elevate Gymnastics yet. Play it, then tell Adigwe Joel what you would add next.

Make your own game

Elevate Gymnastics was built by Adigwe Joel with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Elevate Gymnastics opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Elevate Gymnastics

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a 3D third-person career-management and timing game titled “Elevate Gymnastics,” focused on a fictional women’s artistic gymnastics career. Use a dark navy, polished athletic presentation with cyan, hot-pink, gold, and teal accents; overlay the game with translucent dark navy panels, thin light borders, rounded cards, pills, bold white headings, and pink-to-purple primary buttons. The opening screen should present the title ELEVATE GYMNASTICS, explain that the player builds a gymnast through a four-year Olympic cycle and earns scores through movement, timing, balance, and control, and offer “Create gymnast” and “Continue career.” It should also mention landscape orientation, WASD/arrow movement, Space to jump, and touch joystick support.

Begin with a gymnast creator. Let the player enter a name (default Maya Carter), choose a country from United States, Canada, Brazil, Japan, France, Australia, or Germany, choose one of four skin-tone labels (Warm, Golden, Deep, Fair), one of three hairstyle labels (High ponytail, Bun, Short), and one of four leotard colors (Rose, Midnight, Teal, Gold). Persist the career locally so Continue career can restore it. The controllable avatar is a simple stylized low-detail female gymnast assembled from capsule/sphere geometry: colored leotard torso, skin-colored head and legs, and dark hair. Place her in a large enclosed gymnastics training center rendered with Three.js: dark blue tiled floor, matching dark walls, overhead/hemisphere and directional lighting, soft shadows, fog, and a third-person camera following the player.

Build the training center with four visible apparatus areas. Include a long narrow tan balance beam on metal supports with a blue safety mat at the left/rear, uneven bars with two different heights, vertical posts and a blue mat, a blue runway leading toward a vault table and tan landing mat, and a large cream spring floor with a blue border. Also include a coach desk/scoreboard area and a large dark scoreboard on the back wall with alternating pink and blue banner accents. Spawn a few simple colored AI gymnast figures in the background. The player can freely walk and jump around the gym using WASD or arrow keys, with touch joystick support, and the camera is third-person. When the player approaches an apparatus within roughly 2.5 world units, show a contextual button such as “Practice Vault,” “Practice Uneven Bars,” “Practice Balance Beam,” or “Practice Floor Exercise.” Pressing it should improve that apparatus’s familiarity slightly, increment learned-skill statistics, save the career, and show a toast explaining that practice improved familiarity.

The career hub is a full-screen overlay card showing the current date in a cycle (year, season, day), greeting the gymnast by first name, current world ranking, best all-around score, medals, and a message directing the player to train, learn, then compete. Provide buttons for Enter training center, Calendar, Skills & stats, Customize, and Travel to competition. Calendar should show Day 1 Training, Day 3 Rest, Day 5 Regional Qualifier, Day 12 Recovery, and Day 20 National Trial, plus an Advance day button. Advancing days should roll from day 28 into the next season and roll seasons 1–4 into the next year. Skills & stats should show Vault, Bars, Beam, and Floor skill levels and competition, win, podium, and skills-learned totals. Customize should offer cycle leotard, hairstyle, and skin tone controls; persist changes and show an appearance-updated toast. Keep a top HUD on hub and gym views with location (CAREER HUB or TRAINING CENTER), year/season/day, and WORLD ranking pills, plus Save and Career hub buttons during free-roam.

The competition flow should be initiated with “Travel to competition,” change the location pill to CHAMPIONSHIP ARENA, and run a four-event all-around championship in this exact order: Vault, Uneven Bars, Balance Beam, Floor Exercise. For each event, show a focused routine overlay with the event name, a phase title, explanatory text, a horizontal timing meter, a narrow moving white needle, and a green target zone centered around the middle. The player presses an action button at the right time as the needle passes through the green zone. Timing quality must affect the phase score, while that event’s learned skill and familiarity also influence the final score; show feedback such as “Controlled and precise,” “Small execution adjustment,” or “Major deduction — recover for the next phase.” Use four phases for each event: Vault = Salute, Run timing, Takeoff, Landing; Uneven Bars = Salute, Swing, Release timing, Landing; Balance Beam = Salute, Mount, Balance, Dismount; Floor Exercise = Salute, Choreography, Tumbling, Landing. Label the current phase out of four and change the action prompt to the next maneuver, ending with a landing prompt. Include an Abort button that returns to the career hub.

After each event, calculate and display a score with three decimal places, show the event score, current all-around total, placement, qualification status, and an official-results leaderboard of the top ten competitors with rank, gymnast, country, and total. Include a rotating field of roughly 60 generated AI competitors with names, abbreviated country codes, overall ratings, and specialties (Vault specialist, Bars specialist, Beam specialist, Floor specialist, or All-around), whose deterministic event scores are used for standings. Offer Next event through all four events or Return to hub. After the fourth event, show a Championship ceremony/podium screen with the top three names, the player’s finishing place and four-event total, and a title that changes between Champion of the meet, Podium finish, or Season result. Update competitions, wins, podiums, medals, best all-around, world ranking, qualification (top 12), and career history, save locally, and provide Continue career.

The game should feel like an elegant dark sports career simulator combined with direct 3D gym navigation and a skill-based timing minigame. Do not add unrelated sports, combat, lives, weapons, or additional event types; the core loop is customize, walk to apparatus and practice, advance the calendar, then perform the four timing-based gymnastics routines and compare against AI standings.

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