Skip to content

Arcade › Elegance Crown

Elegance Crown

  • 3d
  • pageant
  • simulation
  • fashion
  • competition
  • cinematic
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Adigwe Joel built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Elegance Crown yet. Play it, then tell Adigwe Joel what you would add next.

Make your own game

Elegance Crown was built by Adigwe Joel with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Elegance Crown opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Elegance Crown

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a cinematic 3D pageant competition game titled “Elegance Crown,” presented as “ELEGANCE — RISE TO THE CROWN” and “Miss Global Elegance International Competition.” Use a dark luxury broadcast aesthetic: nearly black navy background and fog, deep plum and purple stage surfaces, warm champagne-gold trim and lighting, pale rose accents, and elegant serif typography with widely spaced uppercase lettering. The game should open on a full-screen main menu over a 3D pageant venue. In the upper-left, show the small brand “ELEGANCE / RISE TO THE CROWN.” Center a translucent dark plum/navy panel with a thin gold border and subtle glow, containing the title ELEGANCE, subtitle RISE TO THE CROWN, the text “Miss Global Elegance International Competition,” and four vertically stacked buttons: START NEW SEASON, CONTINUE SEASON, CONTROLLER MODE, and SETTINGS. Continue Season should report that there is no saved season yet; Controller Mode should report that keyboard and on-screen arrows are active; Settings should report “CAMERA: BROADCAST PAGEANT PRESENTATION.” Include a small footer reading “A cinematic pageant competition slice · Iteration 1.”

Build the venue as a third-person/broadcast-style Three.js-like 3D set viewed from an elevated perspective. It has a large dark floor, a raised plum main stage toward the rear, a long central runway extending toward the camera, and a circular gold-edged pose platform at the far end of the runway. At the rear, place a wide black screen wall with a large inset display reading “MISS GLOBAL ELEGANCE” and “INTERNATIONAL COMPETITION,” framed by several slim vertical gold stage lights. Add rows of plum audience seats on both sides/rear of the runway, a black judges’ table near the front with five gold cylindrical judge markers, two gold camera tripods with dark camera heads, gold entrance pillars, and a dark entry path. Use soft shadows, warm key lighting, cool lavender rim lighting, subtle fog, and a polished cinematic presentation. Load a formal female contestant avatar from a rigged formal-character model and support idle and walk animations; contestants should cast and receive shadows.

When START NEW SEASON is selected, show a centered panel titled “MISS GLOBAL ELEGANCE / INTERNATIONAL COMPETITION.” Explain: “The lights rise over a new season. One hundred and ninety nations arrive for a single global ranking.” Then say: “Choose the country you will represent. Your contestant will enter the same runway as every other delegate.” Provide a scrollable two-column country picker with these initial selectable countries and three-letter codes: United States (USA), Brazil (BRA), Japan (JPN), France (FRA), South Africa (RSA), India (IND), Italy (ITA), Mexico (MEX), Philippines (PHL), Spain (ESP), Nigeria (NGA), and Australia (AUS).

After a country is chosen, hide the menu, show the 3D competition and a translucent top-center broadcast HUD with the current phase, group number, and active country. Generate a field of exactly 190 delegates based on the broad international country list, including the selected player country. Give each a generated name, country, and hidden judging attributes: presentation, catwalk, confidence, pose, outfit, and styling. The attributes should be in the approximate ranges shown by the original mechanics, and calculate each final performance score as presentation*0.18 + catwalk*0.20 + confidence*0.18 + pose*0.16 + outfit*0.12 + styling*0.16, rounded to a whole number. Divide the field into groups of 15, so the HUD reads for example “GROUP 1 / 13.” Spawn the current group in a 5-by-3 arrangement on the rear/main-stage area, with the chosen player identifiable as the player contestant, and announce “GROUP N · DELEGATES READY.”

Run each group as a sequential runway presentation. Each delegate is selected in turn and the HUD shows their country and phase. AI delegates walk from their home position toward the center entry area, then down the runway to the circular pose platform, stop and idle for roughly two seconds, announce “POSE FOR THE JUDGES,” then walk back to their original position and receive a score. Announce each country as they begin and use transitions such as “RETURNING TO STAGE,” “GROUP COMPLETE · PREPARING NEXT DELEGATES,” and “DELEGATE SYSTEM READY.” Once a group is finished, automatically load the next group after a brief transition; after all 190 delegates have performed, score any remaining pending delegates and rank the complete field from highest to lowest.

For the player’s turn, use the same walk-and-pose route. Provide keyboard controls: Arrow Up or W moves forward, Arrow Down or S moves backward, Arrow Left or A turns left, and Arrow Right or D turns right. Also show a touch control pad on coarse-pointer/mobile devices at the lower-left with circular gold-outlined buttons for up, left, down, and right. Clamp the player’s lateral position to the runway width. When the player reaches the far circular pose area, switch to a player pose phase, stop walking, announce “POSE · HOLD FOR THE JUDGES,” and hold for about 2.5 seconds. Then switch to return mode, announce “RETURN TO YOUR POSITION,” and guide the avatar back to its home position; completing the return scores the contestant and advances the sequence. Use smooth broadcast camera changes: during walking follow from an offset elevated angle, during posing look toward the circular pose area from the front, and during returns use a closer offset follow shot; when nobody is active, use a wide elevated venue shot.

At the end, show a centered result panel and hide the top HUD. Rank all delegates and determine the player’s placement. The first cut is the top 40: show “QUALIFIED” with subtitle “THE FIRST CUT · TOP 40” if the player ranks 40th or better, otherwise show “ELIMINATED” with subtitle “THE FIRST CUT.” Include text in the style of “COUNTRY finished #RANK with a performance score of SCORE. Your season continues to the next stage.” or the elimination equivalent. Show a scrollable ranking list of the top 12 countries with their rank and score, and a “CONTINUE AS SPECTATOR” button. This button should dismiss the result panel, restore the HUD, and enter a spectator state with no active player turn, announcing “SPECTATOR MODE · SEASON CONTINUES.” Do not add combat, currency, inventory, dialogue trees, or unrelated gameplay systems; the core experience is a stylized international pageant runway presentation, player navigation, judging score, global ranking, and first-cut result.

More free browser games

Browse the whole Arcade →